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Melting parts(reentry, heat)


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I think there should be an another way of damaging the parts on reentry. Items which not contains flammable should not explode. They should somehow melt. e.g. 50%

When the item melting reach the 100% then it should disappear.

Adding multiple way of melting(e.g. linear, exponential) would increase the variety. E.g: antenna melt faster if is't deployed.

How it should melt? Well, its depends on you. The simplest way i imagine is changing the object geometry(e.g. 4 different condition state 15%,30%,60%,100%).

If you want to increase immensity then the part condition should affect on it's behavior.

Ps. This could be applied to parts which are in the engine's burn area. :)

If you like it please support the ticket!

Thank you,

DancZer

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