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Kerbin Commander - Sector 7 Dropship Division


Castille7

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Sector 7 Space Laboratories - Dropship Division

This craft has amazing features, three deck levels, ground level loading for mobile crafts, internal lighting for all Stations, A free Personnel Carrier Shuttle Bug and floatation that would probably make easy takeoffs from the water. Note: Ever had to get out of a tight parking spot by going back and forth a few times? Well this is how the Shuttle Bug had to enter the Cargo Bay, you may want to create your own mobile crafts to enter the Cargo Bay easier. Flight Controls and Operations listed below.

Kerbin Commander

 

Flight Testing

Flight Controls

Lift Engines - 1

Port & Starboard Engines - 2

Vertical Landing Lights - 3

Internal Ladder Systems - 4

Landing Gear LY-10 - 5

Landing Struts LT-2 - 6

Cockpit Lights - 7

Co-Pilot Station Lights - 8

Mechanical Engineer's Station & Cargo Bay Lights - 9

Software Engineer's Station Lights - 10

Flight Operations:

Takeoffs

1 - Apply Brakes

2 - Engage Lift Engines

3 - Engage Port & Starboard Engines after craft has left the ground

4 - Disengage Lift Engines after reaching 40+ m/s

Note: Without a load craft holds a good course at about a 10 degree angle

Special Note: The craft should not be lowered with the LT-2 Landing Struts direct to the ground, this will cause destruction to the craft.

Landing Operations:

1 - Engage Lift Engines and allow them to gain a few rpms

2 - Disengage Port & Starboard Engines as you near the Landing Zone

3 - Use Thrusters to assist the Landing

4 - Good Luck!

We are still undergoing testing and are giving an early release due to testing pilots always going on vacation. The Shuttle Bug has a really neat surprise feature for those who try it and expert rover operators have been known to ride them on two wheels when making corners.

The Kerbin Commander cost $619,100.00 and the Shuttle Bug comes free with your purchase.

Edited by castille7
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Columbia said:
That design.. I am utterly speechless.

It is simply marvelous, man.. How many parts is it?

I am going back to some old post and noticed my reply did not post, thank you so much for the compliment and I am going to show the part count in the Engineer's Report later today, not sure how this is going to work in the 1.0.5 version.

I just noticed there is an Engineer's Report in the photo album and it's showing 583 parts, also it just loaded nicely in the Hangar on the 1.0.5 version and I will give it a test flight to see if all is well.

Edited by castille7
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I had a nice giggle with the jokes! And i love it! Very original, very practical, looks like a concept which could go into production in the real world!

Can't rep you at this moment ... %*!

Thank you Azimech! glad you enjoy my humor :cool:

- - - Updated - - -

Part count will make this unflyable (for me). But I couldn't help but notice that from the screenshots it looks as if you manually loaded all those Kerbals? There's a mod for that. Take Command.

Looking forward to what else you can create.

Thank you for the tip Flip!... lol I will probably download Take Command soon!

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