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[Early WIP] [Kopernicus] Kerbal Outer Bodies Expansion (KOBE) - On Hold


_Augustus_

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Mod is on hold until further notice as I am working on a part pack for the time being.

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So, I have wanted to make a planet pack for a while now, and I have decided to spice up the far reaches of the outer Kerbol system with new bodies for the career endgame. It will require the Kopernicus Expansion and support OPM or any other mod that expands the outer Kerbol system.

If you don't have any other outer system planet packs installed, the planets from this pack will be about 4 times closer to Kerbol than with OPM, making them much easier to get to.

The planets will also be completely procedural (Apart from ScaledSpace textures, of course) to allow minimal RAM usage so you can run it alongside OPM and other planet packs.

Current planets finished

Loolbol - A small late T5 brown dwarf with several planets. Name from GregroxMun. Has animated clouds. It may take Project Orion stuff or a warp drive to get here. 83.479 Jool masses. Has thin rings. Escape velocity is 88 km/s. lajoswinkler, if and when you visit Loolbol, forgive me...

Here are the current planets I am working on:

Draco - Small planet of Loolbol, will have subterranean oceans.

Bonny & Clyde - 2 small binary objects in orbit around Kerbol. Orbits in the scattered disk.

Biddo - 2012 VP113 analog. Orbits near Sarvis but is less inclined and closer to Kerbol on average. Has rings.

Sarvis - Sedna analog. Orbits with a semi-major axis of 380 KAU (The distance between Kerbin and Kerbol) and an orbital eccentricity of about 0.75. Pretty much only accessible if it's near perikerbion.

License

by-nc-sa.eu.png​

Edited by _Augustus_
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I have finished Loolbol!

uaHrHZv.png

(Sorry that I didn't take screenshots of it from higher altitudes, but yes, it does have animated clouds)

But for the love of Kod, do not try to escape this thing. Orbital velocity is 60 km/s at 500km, and escape velocity is 88 km/s.

Also I need help with KittopiaTech...

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http://imgur.com/a/HK3gB

So, I have wanted to make a planet pack for a while now, and I have decided to spice up the far reaches of the outer Kerbol system with new bodies for the career endgame. It will require the Kopernicus Expansion and support OPM or any other mod that expands the outer Kerbol system.

If you don't have any other outer system planet packs installed, the planets from this pack will be about 4 times closer to Kerbol than with OPM, making them much easier to get to.

The planets will also be completely procedural (Apart from ScaledSpace textures, of course) to allow minimal RAM usage so you can run it alongside OPM and other planet packs.

Current planets finished

Loolbol - A small late T5 brown dwarf with several planets. Name from GregroxMun. Has animated clouds. It may take Project Orion stuff or a warp drive to get here. 83.479 Jool masses. Has thin rings. Escape velocity is 88 km/s. lajoswinkler, if and when you visit Loolbol, forgive me...

Here are the current planets I am working on:

Draco - Small planet of Loolbol, will have subterranean oceans.

Bonny & Clyde - 2 small binary objects in orbit around Kerbol. Orbits in the scattered disk.

Biddo - 2012 VP113 analog. Orbits near Sarvis but is less inclined and closer to Kerbol on average. Has rings.

Sarvis - Sedna analog. Orbits with a semi-major axis of 380 KAU (The distance between Kerbin and Kerbol) and an orbital eccentricity of about 0.75. Pretty much only accessible if it's near perikerbion.

License

http://mirrors.creativecommons.org/presskit/buttons/88x31/png/by-nc-sa.eu.png​

This looks pretty awesome! I wish you the best of luck with creating this pack!

(Reads on)

88 km/s escape velocity?! Mother of mercy! I hope that Draco will have at least 0.5G so I can use it as a gravity slingshot, otherwise any Kerbal I send there is doomed.

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LOL this looks very promising. :D

Is it a satellite of Kerbol or are both orbiting a barycenter? I don't think I could ever reach it using nuclear thermal engines.

It's a satellite of Kerbol, it's so far away and small that Kerbol's wobble would barely stretch to the orbit of Ablate.

Also sorry for slow development, I can't figure out how to use Kittopia without breaking my game.

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Jool's mass is 4.2332635×1024 kg and Kerbol's mass is 1.7565670×1028 kg, which means Kerbol is around 4194.4 times more massive. Loolbol is 83.479 times more massive than Jool, therefore has 3.533886×1026 kg?

What's its diameter? It shouldn't be much larger than Jool...

No need to apologize, my ships can't reach your worlds. It would require a totally new class. :D

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Jool's mass is 4.2332635×1024 kg and Kerbol's mass is 1.7565670×1028 kg, which means Kerbol is around 4194.4 times more massive. Loolbol is 83.479 times more massive than Jool, therefore has 3.533886×1026 kg?

What's its diameter? It shouldn't be much larger than Jool...

No need to apologize, my ships can't reach your worlds. It would require a totally new class. :D

Yep. But Loolbol is going to have a highly eccentric orbit that comes pretty close to Kerbol. It's the same size as Jool. If you can visit Neidon or Plock, it will take about double the Delta-V of that, but Loolbol requires no circularizing your orbit because of it's high escape velocity. To get away from Loolbol, though, you will need either a Draco gravity assist or as much delta-v as needed to escape Kerbol (maybe a little less.)

Returning to Kerbin will be a very tricky business, I recommend using the Mun to slow you down on the way in, aerobraking is next to impossible unless you use the Mun first.

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Returning to Kerbin will be a very tricky business, I recommend using the Mun to slow you down on the way in, aerobraking is next to impossible unless you use the Mun first.

Ah, I just got a crazy but kerbally idea! As soon as this Kopernicus pack is finished I'll launch a cabin full of hot dogs to Loolbol for a flyby. If they aren't grilled by then, the Kerbin re-entry will do the trick. :D

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Mun will do absolutely nothing. It's basically useless even for returning from OPM planets.

Ah, but that's where you're wrong, my friend. When flying by the Mün at just the right angle, it can significantly cut your speed. I used the same trick with Ike when bringing a part of my Duna station to said red desert planet. The thing is though that you have to enter Kerbin's SOI with just the right angle and encounter Mün at just the right angle. It's possible, though very hard.

- - - Updated - - -

Yep. But Loolbol is going to have a highly eccentric orbit that comes pretty close to Kerbol. It's the same size as Jool. If you can visit Neidon or Plock, it will take about double the Delta-V of that, but Loolbol requires no circularizing your orbit because of it's high escape velocity. To get away from Loolbol, though, you will need either a Draco gravity assist or as much delta-v as needed to escape Kerbol (maybe a little less.)

Returning to Kerbin will be a very tricky business, I recommend using the Mun to slow you down on the way in, aerobraking is next to impossible unless you use the Mun first.

Hmm... I think I might even be able to get to Loolbol with an SSTO.

Here's my plan:

- Kerbin escape, orbit building with launch stage.

- Eve encounter.

- Eve used as slingshot, small amount of fuel used for optimal slingshot.

- Eve escape, minor orbit change at Sun apoapsis to encounter Kerbin.

- Kerbin slingshot.

- Kerbin slingshot (again).

- Jool slingshot.

- Jool slingshot (again).

- Loolbol encounter.

- Draco assist for slowing.

- Arrival at Draco.

And the return:

- Draco escape.

- Draco slingshot.

- Draco slingshot.

- Draco slingshot (if nessecary).

- Eve/Kerbin/Duna/Jool gravity assist.

- Kerbin encounter.

- Mün encounter for gravity assist.

- Aerobrake (58000-70000m for minor re-entry heat)

- Aerobrake (60000-40000m for braking)

- (If nessecary) Aerobrake (0-40000m for landing)

- Landing (if possible at KSC)

I have yet to work out the details and it'll take an insane amount of time, but it might just work. Otherwise, 5 billion Kerbodyne engine cluster launch. (Let's launch seven quadrillion credits, shall we?)

Edited by The White Guardian
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Ah, but that's where you're wrong, my friend. When flying by the Mün at just the right angle, it can significantly cut your speed. I used the same trick with Ike when bringing a part of my Duna station to said red desert planet. The thing is though that you have to enter Kerbin's SOI with just the right angle and encounter Mün at just the right angle. It's possible, though very hard.

- - - Updated - - -

Hmm... I think I might even be able to get to Loolbol with an SSTO.

Here's my plan:

- Kerbin escape, orbit building with launch stage.

- Eve encounter.

- Eve used as slingshot, small amount of fuel used for optimal slingshot.

- Eve escape, minor orbit change at Sun SOI to encounter Kerbin.

- Kerbin slingshot.

- Kerbin slingshot (again).

- Jool slingshot.

- Jool slingshot (again).

- Loolbol encounter.

- Draco assist for slowing.

- Arrival at Draco.

And the return:

- Draco escape.

- Draco slingshot.

- Draco slingshot.

- Draco slingshot (if nessecary).

- Eve/Kerbin/Duna/Jool gravity assist.

- Kerbin encounter.

- Mün encounter for gravity assist.

- Aerobrake (58000-70000m for minor re-entry heat)

- Aerobrake (60000-40000m for braking)

- (If nessecary) Aerobrake (0-40000m for landing)

- Landing (if possible at KSC)

I have yet to work out the details and it'll take an insane amount of time, but it might just work. Otherwise, 5 billion Kerbodyne engine cluster launch. (Let's launch seven quadrillion credits, shall we?)

Just sending a probe probably will take a Kerbal SLS or Saturn V. And Draco will be rather dense to allow slowing assists, but I do not recommend landing as it will be basically a GP3.
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Just sending a probe probably will take a Kerbal SLS or Saturn V. And Draco will be rather dense to allow slowing assists, but I do not recommend landing as it will be basically a GP3.

Yeah... it's going to need a lot of firepower. I already have a few designs in my sketchbook: I'm probably going to launch the SSTO with a rocket (so I'm cheating a little bit... sorry), but this type of journey needs something I've never built before. My heaviest design for a launch stage was the 'Titan X Omega', a booster stage with around twenty of the biggest Kerbodyne tanks and Mammoth engine clusters. But, I need something heavier.

My design is called the 'Guardian 1', and so far it has around 50 Kerbodyne tanks and over 100 solid fuel boosters. I'll need a rocket as big as I need them for RSS! Even better/worse, the Guardian 1 itself is already bigger than the VAB...

...which made me realize how many money I'm going to wast- *cough* spend on this mission. Probably more money than there is on the entire planet, but who cares? Let's go burn gallons and gallons of fuel! :D

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