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Part 4 of Sharkmans Nooby Modelling Questions!: Progress! But texturing is a different story...


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So this is the fourth nooby question I've posted here, and since the third I've been messing around in Blender, watching the same tutorial over and over again, observing every detail every time, and I've made progress! I've managed to UV Unwrap a long cylinder, imported it to Paint.NET (thank you to whoever that was who recommended paint.net!) and messed around with it, added colour here and there, added a logo, all is jolly good.

But heres when the bit I'm stuck on comes up...

Applying the texture to the Blender model...!

The tutorial says to add a material, couldn't figure that out, looked it up on the Blender wiki and that manual is obviously outdated because pressing F5 in editor mode as it says does not bring up a little thing on the program with a shading bit in it that had an add material thing on it, so I'm stuck here, which is really annoying me now as I worked quite hard (for my standards.) on that texture and I can't apply the texture.

May somebody help me? Thank you.

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