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Ship vanished after trying to fly it again and getting HUD issue. Crew are MIA in Academy


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This is the second time this has happened to me, but its with a different and expensive ship. I had a ship going to Eve and needed to wait 3 1/2 years to get to its next node, so I left it in space and launched another mission (to jool) to pass the time once I had that on a Jool encounter, I switched back to my Eve ship from the tracking station, the SP333, and when it went to the ship this happened:

https://www.dropbox.com/s/rt0yexn5m0og5ip/2015-09-16_00008.jpg?dl=0

I click to go back to KSC and this happened: https://www.dropbox.com/s/kawg12gifnvklgi/2015-09-16_00009.jpg?dl=0

Pressing escape and quitting the game got me out. I restarted, but now SP333 is no longer in the tracking station, and the kerbals are listed as MIA. https://www.dropbox.com/s/2m885ssfji0jvn0/2015-09-16_00010.jpg?dl=0

This is not the first time this has happened to me. It happened previously with another craft that had 1 crew member on board. Everything happened the same, and after it did, the 2nd time I started up the game, he was listed KIA in the Acadamy. I suspect this will happen once I quit the game and start it again, but for now they are MIA. This bug, if unable to recover from, lost me 4 astronauts (like 300k+ each) and a ship that was 400k. This is ridiculous. Can anyone tell me what happened? :mad::huh:

I am running Claws stock bug fixes, KSP Engineer, KIS, and KAS. I believe this belongs in the un-modded section because when I previously encountered this error, I only had Claws stock bug fixes and KSP Engineer, correct me if im wrong but I do not believe the bug is related to mods

If i need to provide anything else please let me know, i just want my ship back

Windows 8.1 steam version

i5 4690k

8gb RAM

HD6950 2gb

Edited by fireblade274
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Unfortunately Claws fix uses module manager, and I'm finding more and more that MM is causing issues lately so I can't rule it out as a cause.

You better post the logs and the save folder, I'll try loading it but I'll have to install KIS and KAS to do so, so this is going to Modded Support.

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Are these the correct logs? I got them from the KSP_Data folder: https://www.dropbox.com/s/kay6r5ocnb3ohs8/output_log.txt?dl=0

Here is persistent file, though you should know this is after the ship vanished: https://www.dropbox.com/s/n09fmnup907fbxx/persistent.sfs?dl=0

Here is my most recent quicksave, I just tried it and I believe it was saved while I was controlling the ship that disappeared. It overwrites the persistent file once loaded, and now all I get when I load my Kerbodyne career is https://www.dropbox.com/s/kawg12gifn...00009.jpg?dl=0

If i copy the Persistent file I just attached to this over the Persistent I have now, maybe I can continue and count it as a loss... But in the one I posted, i tried it out first and clicked on yet another ship "drone 1" from the tracking station and the same error occurs.. I feel like this file is now a goner. Dam this will be the 3rd time I've had to restart, if i do, and I've put over 500 hours into this one alone.

This is disheartening. But thank you for taking a look at it Sal

EDIT: I very much think this was brought upon by docking with an asteroid with my "pass the time" mission that I sent to Jool. So I somehow restarted my game a second time and it seemed to have loaded up persistent or an autosave correctly; i think it loaded an auto-save, because I wound up where everything was fine shortly before I encountered the glitch, and contact with the asteroid. I viewed the 2 ships that were previously missing and they were there, so I saved a new save. I had yet to dock with the asteroid I was going to move from Jool; I realized I encountered the glitch after i finished moving the asteroid to a Jool encounter.

So since the game loaded 50min before I was to intercept the asteroid, I decided to check once more that I could visit the 2 ships the glitched out. They worked fine and did not induce the HUD glitch. So I decided to do as I did last time and move the asteroid. The second after I docked with it, I went to the tracking station and went to fly the SP333. It glitched out in same exact way

If you load https://www.dropbox.com/s/x2m95a26smn9myx/everything%20seems%20fine.sfs?dl=0, Validate you can Fly and take control of the ship SP333, and Drone 1 with Ista Kermen. Dock the vessel Ore Seeker 1.1NE (at bottom of tracking center list, the only Ore seeker with a maneuver node) with the targeted class C asteroid. See pic: https://www.dropbox.com/s/2f4qf378pg7id85/2015-09-16_00012.jpg?dl=0

Go to space center, and view the Academy. The 4 crew members on it are all MIA, and you should not be able to control or even view the SP333 once switched to it. Some elements of the HUD glitch out and change. In addition, once you go to fly the ship, upon return to KSC, you will not be able to see KSC, but only space, with no planets or anything. https://www.dropbox.com/s/kawg12gifnvklgi/2015-09-16_00009.jpg?dl=0

The save file https://www.dropbox.com/s/ur543arj5igiv57/quicksave%20%2311DEY.sfs?dl=0 Was saved after I docked with the asteroid. In that save file, clicking on SP333 or Drone 1 should trigger the glitch.

everything is not fine: https://www.dropbox.com/s/d4t6edfvuhexkzj/Everything%20is%20not%20fine.sfs?dl=0 this save is the glitch once you cant see the space center and everything becomes kraken

I hope this helps!

Edited by fireblade274
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Okay I'll install the addons and test this in a bit, maybe I can save it, can't promise though.

If you have a working quicksave from before this it'd be a good idea to back that up as well.

EDIT!

I think I fixed it, the saves loaded fine on Linux, but I had to copy the SP333 over from the earliest save, set the Kerbals to Assigned, unclaw and reclaw the Ore Seeker 1.1NR, and do the same to the probe attached to Ast. ZBV-034 after manually offsetting it outside of the asteroid.

All the vessels load and I can return to the KSC without incident, you can find the save here [Dropbox].

I don't know what caused the issue to begin with but the claw is a suspect due to being a known buggy element, and I guess linux is a little more robust when handling save files.

Edited by sal_vager
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Thank you Sal!! U da man. I'll try out the dropbox save a little later after I do some errands

EDIT:

Oddly enough I loaded the save, and my Ore seeker is flyable and controllable, but it looks like this: https://www.dropbox.com/s/2f4qf378pg...00012.jpg?dl=0

https://www.dropbox.com/s/cwmcewik5u...00003.jpg?dl=0

The craft still works like everything's attached properly. I'm going to try using it like nothings wrong now, and look at sp333 and drone 1 (fingers crossed)

Edited by fireblade274
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