Jump to content

[RSS + RO + NF] No solar power


Recommended Posts

Hi.

On the first solar panels STS-1 and STS-2, that do not come from Near Future but from Realism Overhaul, I am getting zero electric charge production.

The solar panels' state is full exposure, but the charge production is 0

What could be the problem?

How do I remove or modify the 'realistic' solarpowercurve and replace it with something that works?

Edited by TruthQuark
Link to comment
Share on other sites

Ven's Stock Revamp has an issue where the transforms are inverted. Try rotating.

If it still fails, upload the craft file.

Note that power generation is *very* low by stock standards, on the order of 'flow 0.05' or lower--*certainly* lower deep inside an atmosphere.

Is there any way I can modify this?

Link to comment
Share on other sites

Modify what?

Solar panels don't produce less EC/tonne than stock, as it happens, they just need to be larger (but they're lighter). And higher-tech solar panels produce more watts per square meter, up to about ~200W / m^2 for high tech stuff. That goes hand in hand with the rest of RO's electricity rebalance; RO actually makes 1 EC = 1 kilojoule (and thus 1 EC/sec = 1 kW), unlike the unitless stock KSP stuff. So everything has real draws and real generation.

Link to comment
Share on other sites

Modify what?

Solar panels don't produce less EC/tonne than stock, as it happens, they just need to be larger (but they're lighter). And higher-tech solar panels produce more watts per square meter, up to about ~200W / m^2 for high tech stuff. That goes hand in hand with the rest of RO's electricity rebalance; RO actually makes 1 EC = 1 kilojoule (and thus 1 EC/sec = 1 kW), unlike the unitless stock KSP stuff. So everything has real draws and real generation.

I'm early in the tech treem and I still have small solar panels... but they're producing absolutely zero charge. Putting four of them to power even the smallest avionics core and two antennae... and I'm losing power.

I'd like to know if there's a setting somewhere that makes solar power production 'deep in the atmosphere' less realistic and more playable.

Link to comment
Share on other sites

If they're producing zero charge that's a bug. Can you post screenshots and a craft file?

Tested in orbit, and confirmed that they produce up to 0.2 'units' per second in direct sunlight. Ground solar panels produce a value too small to measure.

So it's more a question of the first solar panels being incredibly weak, requiring at least 3 of them in orbit facing the sun to power the smallest Avionics core...

Link to comment
Share on other sites

They are, indeed, very weak, and the early cores are power hungry. You should get decent panels in Improved Instrumentation and even better ones in Electrics, and use the Agena core, it has a low-power mode. (Or better yet, the Early Controllable Probe and then the Ranger, then Surveyor or Ranger III...). Different avionics units have different power draws and use cases.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...