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PluginData, Plugins, Internals, Parts, Resources, Sounds Folders. Do I need them?


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For a long time KSP has had extra files which for the most part remain empty and are never occupied (stock or modded). Such as the PluginData, Plugins, Internals, Parts, Resources and Sound folders. I have checked and even after repeated crashes, modded and such uses, they still remain empty. I am curious, since I am running low on space on my computer. Can I delete this files? Or are they essential for Unity to operate properly? Just curious.

(I know I mentioned it being a modded install, but this is a general question which is more applicable to stock)

Edited by Claw
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It should be noted that if a mod requires it to be placed in those folders (none under current active development do), then it's from before 0.20 and unlikely to work as intended, given the huge amount of changes since then.

I posted about these a while ago and while I understand that it is required for some mods, but almost all that would are no longer under development (actually, having quickly searched the forums, pretty much all threads for mods that were last updated for 0.20 have been locked due to age and/or link to Spaceport and/or have been passed onto other maintainers) so you'd have to really go out your way and search for such an old mod. That's assuming it'll still work with 1.0.4 - for reference, 0.20 (when Gamedata was introduced) was 18 updates ago :rolleyes:

I get backwards compatability, but this is just silly. If only Squad were this dedicated to it when they revamped the Mk2/3 plane parts, or changed nearly all part stats, or changed aerodynamics or.. Progress is good, why are they adamant about catering to the (probably) 0.01% of mods that require these folders?

And why, oh dear god why, does KSP create them again when you delete them?! :huh:

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It should be noted that if a mod requires it to be placed in those folders (none under current active development do), then it's from before 0.20 and unlikely to work as intended, given the huge amount of changes since then.

I posted about these a while ago and while I understand that it is required for some mods, but almost all that would are no longer under development (actually, having quickly searched the forums, pretty much all threads for mods that were last updated for 0.20 have been locked due to age and/or link to Spaceport and/or have been passed onto other maintainers) so you'd have to really go out your way and search for such an old mod. That's assuming it'll still work with 1.0.4 - for reference, 0.20 (when Gamedata was introduced) was 18 updates ago :rolleyes:

I get backwards compatability, but this is just silly. If only Squad were this dedicated to it when they revamped the Mk2/3 plane parts, or changed nearly all part stats, or changed aerodynamics or.. Progress is good, why are they adamant about catering to the (probably) 0.01% of mods that require these folders?

And why, oh dear god why, does KSP create them again when you delete them?! :huh:

Good point. I had heard about the old time mods needing such work, but having joined in .19 and not using my first mod until .23, I never experienced such an issue.

I agree, it should've been kept 2 versions after the change max. But now it's like leaving SNES hardware in a Wii U. Sure it's possible someone could revamp it, but it's better to lose it.

Wait it does? Oh for the love of Jeb!!! THATS a pain!

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