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FAR Fighter Challenge BD Armoury AI: 2!!


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If it shares the same rules and format couldn't we run it as a class in here?

Huh, didn't think of that class thing.

Actually, I was thinking of:

Allowing Adjustable Landing Gear (that's a major point)
Requiring contestants to show proof that their planes can land safely (what's a fighter jet if you can't get your prized pilot back to base?)

Otherwise it would be the same challenge with different engines.

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I was also considering a more technical class using AJE and kOS too - I'm not sure how popular that would be. This is a pretty reasonable format though, not much work for anyone.

How much proof would you want for landing? I can't use my hands well enough to land a plane properly just using a keyboard, I have too much nerve damage.

( Basic engine Swallow vs Skua, victory Swallow B :P )

Edited by Van Disaster
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How much proof would you want for landing? I can't use my hands well enough to land a plane properly just using a keyboard, I have too much nerve damage.

Actually, scrap the spinoff thing. We're fine this way.

I'll get a new fighter jet... soon...

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Nah, I like the idea of multiple classes, keeps it fresh. Just keep it easy to admin like the current tourney is and it's no work running parallel classes. If you just say "must have effective permanent landing gear" that's pretty easy to judge.

Remember how many goes we had at kicking that thing off the throne? :) ( and to my amusement it's beaten the D-9, Hawk Moth, D-10d and Swallow F2(!) also ).

The slower fights do seem a bit like the older fights in the main contest, probably worth running.

Edited by Van Disaster
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Unfortunately I've not managed to work out how to auto-stage it - I think possibly you could put everything including group switching in the initial stage group, but I've not found a way to do it for *both* craft yet. There might be some action group mod that'll do it, I'll keep looking. I can at least get the craft to ditch the boosters automatically.

( and that fight showed just why we want radar... )

Try mounting the boosters way up at the front of the plane, When your building a winged rocket, the largest pair of wings needs to be right at the back. You might also try an escape tower design.

Put the ejector in the landing gear action group? I know the AI triggers it at some point.

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@Magnavox: the boosters are fine, they're deliberately not equal thrust & they get disco'd by the gear group already, the issue is triggering them in the first place. You can put them in the initial stage group but there's no way of staging both planes at once I've found yet.

@SPAddict:: I think a class with the same rules but limited to the basic stock jet is a good idea; you can certainly modify existing designs but the thrust profile does make for a different type of fight ( and I had to reprofile the controls too ). I was considering a seperate tournament with the same rules, but with AJE + kOS and maybe b9 pWings, as a kinda lightweight version of the 5th-gen fighter challenge which is *way* bigger scope than this. As for mods, adjustable landing gear seems a good idea; it's only three models & a dll, but given I don't generally keep the landing gear long it doesn't bother me :) b9 PW we can save for season two.

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Honestly, this is starting to get out of the scope of the original challenge. Add this to my Jool-5... well, it's a bit much. It's been fun while this lasted, but I can't run the challenge like this, I feel like I'm losing sight of the fun...

-SPAddict...

Any hands raised to take over?

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I played a bit with basic jet engine'd planes and found that they can be competitive even against our latest contestants. Not using the Whiplash doesn't really hurt the performance enough if we intend something like a junior league.

My opinion: let's get over with the battles in the pipeline and see where that leaves us. Once the stream of new submissions diminishes we can still vote for changed rules / new mods / whatever.

Cheers,

EzBro

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I have thought if I could manage the contest, but I can't in all honesty guarantee to be able to keep up with it all - I have a delayed contract about to start & another due in soon, so I'm not going to have the free time I've had. I can keep my info post up to date & I'll try and run fights if needed still, but I can't put more into it than that ( ok that would be enough to manage the contest if there were more people involved in fight coordination ). Can we do this as a community effort?

And yeah the baby jet seems remarkably capable; if it wasn't for your K-191 I'd put something in for fun, that thing is a bit too good :P ( well, 3/5 to my little jet today, but the AI is not very good with it ).

Edited by Van Disaster
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Or you can just ask some of the rest of us to run fights, and you just manage the thread; I've offered before, some of the others are also offering. I'd rather not run fights with my own planes in them as I said, but I've done that & I'll do it again if it'll keep things moving.

I'd rather not have to start *another* version of this thread already :P

You ( and everyone else ) might want to check out & comment on the top of post 3, I stuck a summary of what I remember the current consensus is about fights and craft building in it. I added something I was twisted enough to think of before someone else cheekily tries it on...

Edited by Van Disaster
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The queue is in post 3 at the moment: you can take it to the OP if you like, I don't mind either way. And yep saying "OK I'm running this fight, watch this space" should be enough, eh.

As for "is it good enough", as long as you can see what's going on it's good enough for me. Frankly the planes are getting agile enough that it's a struggle just to keep them in camera, so let's not worry overly about being oscar winning directors :)

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So I'm running Kerolev FS-17 vs GG HRF-12 now.

---

First round goes to GG HRF-12 (gun kill). Video upload finishes in 2h.

Second and third also. The champion is therefore still GG HRF-12.

The next fight involves my own plane. I would prefer not to run it myself.

Cheers,

EzBro

Edited by E805BzRo
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First fight FS-17*) vs GG HRF-12:

- - - Updated - - -

OK, I'll run the Swallow vs. the Champ.

After that we probably need a neutral person to do the fight between presumably Swallow and K-191... but let's see.

EzBro

*) EDIT: I goofed. I ran Faukker Dr-4a vs GG HRF-12... So this is just for your entertainment and confusion. The fight that I shall run is Kerolev FS-17 vs GG HRF-12. Doing that now.

Edited by E805BzRo
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OK, Kerolev FS-17 won the first round against current champ GG HRF-12 (gun kill).

I'll post the video link in the morning (9h from now).

EDIT

GG HRF-12 won the next two rounds and stays on top!

Edited by E805BzRo
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If it is Swallow vs K-191 it can wait for the weekend & SPA can do it - then either one of us can do the winner of that vs the Faukker.

Generally to help the start of a fight; set both planes to standby, enable the pilots, stage them both, and then change the group for one of them - that should start them moving at the same time. Sometimes you'll need to take one off standby by hand, but they'll basically start together still. I'll do a video on it and a few other tips at some point.

Edited by Van Disaster
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Thanks for elucidating that. I the problem is that I manually drive the planes into position instead of using any editor or whatever. Therefore they have been staged already once, and after that I can't find a way to let them start simultaneously. I don't see that starting early by <10 seconds is a great advantage, though. None of the fights I ever ran were decided within the first minute.

If you give me a quick summary of how to use that editor I will do it that way in future.

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