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Game is freezing right after reaching space.


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My game is freezing when I reach around 92-95 kilometers (I use 64k), I have no idea why and my log is not generating any errors as far as I can tell.

Here is my log: https://www.dropbox.com/s/n5odttdcvnsysvp/output_log.txt?dl=0

Mod List:




KSP-64k



KSP-64k-HourDay




ProceduralParts



RemoteTech



ModuleManager



Kopernicus


AIESAerospace-Unofficial



CorvusmTwoKerbalPod



FASALaunchClamps



FreedomTex



GammaTextures



KWRocketry


KWRocketry-CommunityFixes



ProceduralFairings



ProceduralFairings-ForEverything



ProceduralFairings-Textures-TJCCA



ProceduralParts-Textures-SaturnNova



ProceduralParts-Textures-SCCKSCS



RandSCapsuledyne



VenStockRevamp



HGR-Props




ModuleAnimateEmissive



FirespitterCore



BDAnimationModules



KAS



KerbalAlarmClock



KerbalEngineerRedux



KerbalJointReinforcement



KerbalPlanetaryBaseSystems



KIS



RealChute



RealFuels



RealPlume



RealPlume-StockConfigs



RFStockalike



TacFuelBalancer



TACLS



TACLS-Config-Stock



CrossFeedEnabler



EngineLighting



AtomicAge



CustomClusters



SpaceY-Expanded



SpaceY-Lifters



Tantares



KSP-AVC



CommunityResourcePack



SolverEngines



SmokeScreen



ModuleRCSFX



CommunityTechTree


EditorExtensions



KlockheedMartian-Gimbal



SpaceShuttleEngines



TweakableEverything



TweakableEverything-EngineStagingToggle



TweakableEverything-FairingStagingToggle



TweakScale



ToadicusTools



EVAManager



BahamutoDynamicsPartsPack



ContractConfigurator-AdvancedProgression



ContractConfigurator-BaseConstuction



ContractConfigurator-ContractPack-SCANsat




ContractConfigurator-InitialContracts



ContractConfigurator-RemoteTech



ContractConfigurator-RoverMissionsbyWhyren



ContractConfigurator-UnmannedContracts



ContractConfigurator-UsefulSpaceStations



CrowdSourcedScience



DMagicOrbitalScience



FerramAerospaceResearch



InterstellarFuelSwitch



KSPInterstellarExtended



MechJeb



NearFutureConstruction



NearFutureElectrical



NearFutureProps



NearFuturePropulsion



NearFutureSolar



NearFutureSpacecraft



SCANsat



ScienceAlert



StationPartsExpansion



StationScience



WaypointManager



ContractsWindowPlus



FilterExtensions



Toolbar



ContractConfigurator



OuterPlanetsMod



UniversalStorage



RasterPropMonitor



CoherentContracts



SpacetuxSA



ModularFlightIntegrator



InterstellarFuelSwitch-Core



NearFutureElectrical-Core



RasterPropMonitor-Core



DockingPortAlignmentIndicator



EnhancedNavBall



NavballUpDefault



QuickSearch



RCSBuildAid



ActiveTextureManagement-x-Basic



ALCOR



ALCORIVAPatch



MKPodIVAReplacementbyASET



MKInternalsApex



VesselView



ASETProps



StageRecovery


Update: Hmm well apparently my game doesn't crash when I reach space it was just a coincidence it happened twice in a row, my game is just unstable and crashes about every ~30 mins. If someone could check out my logs and my mods and share their ideas that would be cool. k_smiley.gif

Update 2: It seems to freeze after slowing down my time warp in space usually. When I check my task manager it says the process is suspended, I'm not sure it that's that Windows 10 just calls processes that aren't responding or if that has something to do with my freezes.

Edited by Arte
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Hmm well apparently my game doesn't crash when I reach space it was just a coincidence it happened twice in a row, my game is just unstable and crashes about every ~30 mins. If someone could check out my logs and my mods and share their ideas that would be cool. :)

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