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Charge level stops responding when over 100x time warp.


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I've got a large mining vessel landed on Vall and for some reason, when I try speeding up the mining process by time warping, odd things start happening. Normally, at speeds up to 100x warp, everything works mostly fine, and the drill and IRSU use Charge from the craft mostly as expected. The craft uses both Radioactive isotope generators and XL solar arrays to power the rig, and gets only about 2/3 of it's power from the generators. So when the sun sets, it quickly drains the batteries and the IRSU shuts down, leaving the drill running at reduced capacity.

When I time warp to 1000x, the craft no longer seems to use charge and runs at full capacity through the entire night with the batteries only loosing 1 charge when the sun sets. Is this intended? Is something not right with my install? I'm trying to speed up the mining process but I don't really want to "cheat" like this if it's not going to use charge to run the operation at 1000x...

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It's intended, RoverDude posted about this recently, at over 100 warp the updates aren't shown because there'd be too many they over run the batteries, and it sorts itself out when you reduce warp again.

I'll have a look for the post.

Can't find it, it was in IRC, but anyway because of how warp effects e/c drain it's backgrounded until it's needed again.

Edited by sal_vager
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Alright, I'll just have to refrain from using high warp when mining. or just accept the feeling of being slightly cheaty if I do so...

It's worse than that... This could explain my report that a craft can go from losing fuel to gaining fuel at the 100x/1000x breakpoint. The fuel cells would no longer need to consume fuel since no electricity needs to be generated at 1000x+.

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It might feel cheaty, but as sal said, the mechanics are there on purpose. At high warp values, the resource system calculations can outstrip capacities of the ship, even if a sufficient (and positive generation) situation exists. This could lead to the opposite situation where the entire operation immediately shuts down at high warp due to lack of resources, even though more than enough exists.

The "cheaty" system is the lesser of two evils, instead of crippling vessels that shouldn't be crippled.

Cheers,

-Claw

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It's only "cheaty" if it's exploited intentionally. And I agree, better to have something like this, then to let the Kraken have his way all the time. In most cases, no one in their right mind will be running that fast for anything but long distance orbital maneuvers anyways. Can't say I'm always in my right mind though. :confused:

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Well, the idea is that the ISRU will do its thing at 1000+ warp while it's not the active vessel and you're watching your Jool exploder or trundle along its orbit or likewise doing some other thing.

Seriously, watching the ISRU is like paint drying.

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Oh, I tend to watch my miner very closely. Judging how much fuel to take on for a given mission. Too much and the poor thing has a hard time taking off and wastes more fuel then I gain... And by "watching", I mean I'm watching some videos on youtube while it's running in the background with me checking in on it. ;)

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