Jump to content

Kessler syndrome like debris


Kaezan

Recommended Posts

Hi,

I searched the forum and i found this mod:

http://forum.kerbalspaceprogram.com/threads/74382-Kessler-chaos-space-debris-clouds-0-23-5-WIP-Plugin

But what i was looking was something that would create small debris from exploding parts and kept them in orbit like small vessels (not necessarily showing up on Comm Center).

As a more specific situation, imagine you have a station and you mess up a docking. One part (or all) of the station blows up.

When it blows up it creates small debris in that orbit (or randomly very near).

Yes this would add realism but i just feel something is missing when 2 vessels shock in orbit.

"If you find a mod is missing, you could create it" - I would love to, but i dont have enough programing background nor enough time to do it.

So im asking to any modder who knows how it can be done and has the will to do it, please try making something like this

Kaezan

Link to comment
Share on other sites

Did you... uh... read any more of the post than the title?

Hi,

I searched the forum and i found this mod:

http://forum.kerbalspaceprogram.com/threads/74382-Kessler-chaos-space-debris-clouds-0-23-5-WIP-Plugin

But what i was looking was something that would create small debris from exploding parts and kept them in orbit like small vessels (not necessarily showing up on Comm Center).

As a more specific situation, imagine you have a station and you mess up a docking. One part (or all) of the station blows up.

When it blows up it creates small debris in that orbit (or randomly very near).

Yes this would add realism but i just feel something is missing when 2 vessels shock in orbit.

"If you find a mod is missing, you could create it" - I would love to, but i dont have enough programing background nor enough time to do it.

So im asking to any modder who knows how it can be done and has the will to do it, please try making something like this

Kaezan

You can create a few different tiny parts shaped as twisted debris and spawn them as new vessels on collision. The issue with doing debris like this is the effect of so many vessels on game speed. How big an issue? Nobody will know until someone tries it. You can optimise that though: find the maximum number that still runs well and delete the oldest debris to keep that number, only keep one piece of debris per collision and spawn it as a cloud of parts when it enters physics range. There are lots of options there.

Link to comment
Share on other sites

See Kessler Chaos

Lol, I did :)

You can create a few different tiny parts shaped as twisted debris and spawn them as new vessels on collision. The issue with doing debris like this is the effect of so many vessels on game speed. How big an issue? Nobody will know until someone tries it. You can optimise that though: find the maximum number that still runs well and delete the oldest debris to keep that number, only keep one piece of debris per collision and spawn it as a cloud of parts when it enters physics range. There are lots of options there.

I imagine a horrible situation where a 300 part station meet a cloud of debris..

Maybe i should wait for x64 ksp and revive this request then

Link to comment
Share on other sites

Just a thought on the idea of kessler syndrome, but what if say, 2 inactive vessels have an intercept of under 100m it considers it a collision. Then depending on a (preferably configurable) percentage of the part count, random parts from each vessel are spawned as new vessels as debris in slightly varying orbits based on the orbits of the colliding craft. If kerbals were onboard either vessel, they would be dead, even if the pod they were in gets selected as debris.

No clue how hard that'd be to do, or if it made as much sense as it did in my head.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...