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Cargo bay elevators/lifters (For SCUD launchers and hidden weapon systems) BD armory!


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So! I am trying to make a line of hulking machines that appear unarmed until a switch is flipped and the cargo bays open up. I'd like the inside to hold an elevator sorta like an air craft carrier, and upon which is a CIWS or cannon, or well anything really. Please leave suggestions below!!

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  • 11 months later...

Hi infernal robotics is the ONLY way to do this, as you cannot attach a part to an animated part and have the attached part move with the animation. This is because when you attach a part to another part you are effectively attaching it to the part root not the animation.  As for how how do it with IR, simply place a piston under the turret or weapon of choice.  for the cargo bay you'd just need to set it up with action groups

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