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How to Optimize for Old CPU, but still use my GPU


firefighter4443

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I'm running a:

MacBook Pro (15-inch, Mid 2010)

2.66Ghz Intel Core i7

8GB 1067 MHz DDR3

160GB SSD + 1TB 2.5inch disk

NVIDIA GeForce GT 330M 512MB

OSX 10.11

I'm playing KSP 1.0.4 at 1920x1200 on a Dell U2412M via Displayport, single screen.

My particular questions are: which Gameplay and performance settings are dependant on the CPU, and which are dependant on the GPU? I am making modular moon and planetary body bases with Sr docking ports on top and bottom, each with it's own rover base to allow assembly once everything is landed. I can bring each module down from orbit one or two at a time with my LV-N space tug, and bring them back up again when I'm ready to move the base to another planetary body. Due to the nature of the pieces being modular, and needing to be able to drive themselves, when all assembled (for space travel), its got a Massive part count, and it's very difficult to fly, takes a lot of the fun out of it.

So, what settings can I use, (ideally listed by each setting option), to put the LEAST burden on my CPU? If I knew which settings will add load to my CPU, I could then play with the purely GPU intensive settings until I find a good load for my GPU.

Most thread's I've seen in my quick search seemed to discuss how to lower any and all settings, and they all seem to mention that the GPU isn't usually the limiting factor, but I couldn't find a breakdown of which settings are dependant on the CPU, and which are dependant on the GPU. Thanks!

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Hi firefighter4443, welcome tot he forums :)

The biggest performance hit is from the games physics, which you can adjust to an extent using the delta time slider in the General settings screen, try adjusting that and see what works best for you.

The rest is mostly extra graphical stuff such as re-entry FX, terrain complaxity, number of lights, all these can be reduced so the cpu has less to send to the gpu for processing, but physics is the lions share.

Edit:

Oh and space center crew, that can really lag the editor.

Edited by sal_vager
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