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Fix intersecting decouplers in the field?


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I launched the beginning of a Minmus base that had 2 hovercrafts docked to it via clampotron Jrs. However, when I got there and tried to decouple one just wiggles, the other I can't decouple (I made them as a sub-assembly and attached using dual symmetry, probably 2 bad ideas in a row). I did a simple test on the launchpad after the fact and noticed there when decoupled the object sort of waited then slid down the side of the base. Back in the VAB I used the offset to to pull it out as much as possible, noticing then there was some intersection, and in the test it dropped off as expected. Question is, are my Minmus ones permanent fixtures? I tried using a Kerbonaut to stand on a hovercraft but that didn't work. Even worse, I had the weird ejection bug happen and he shot straight up, blowing one of my solar panels apart haha. Just screwing around, violently flying the lander can shake it off, but things get destroyed in the process. I'm even down with hand editing a save file if need be.

Edited by Waxing_Kibbous
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nYI5JzO.jpg

Amazingly enough, after closing KSP earlier today and reopening it to take the screenshot fixed the one side with the wiggling craft, as soon as I went to Minmus it dropped off. The new issue is the other one, I have no option to decouple or control (Edit: I shouldn't say control, but the bracket keys won't focus on it) it. (It's pretty cramped in there). Do subassemblies act like individual units when added in symmetry?

I can board it and turn on the thrusters, but it ain't budgin' (If the Kerbal Space Command guy is watching, yes I ripped you off :D )

Dfa708M.jpg

Edited by Waxing_Kibbous
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Ah...Well, unless I'm seeing your picture wrong, it looks like you are using a docking port and not a decoupler.

If that's the case...Docking ports will only decouple/undock from parts that are attached to the top node (the docking side) and will not allow you to decouple/undock parts that are surface attached. Even if those parts are surface attached to the docking side.

However, you can do some save file editing shenanigans. Let me know if that is, in fact, surface mounted on a docking port and I can dig up some instructions. If I get time, I can also verify/fix it if you are able to post the save.

Cheers,

-Claw

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I think the answer to the problem is that the boys down at the SPH are morons and put the decou- there I go again- the docking port on backwards. D'oh! Thanks for the offer to fix it Claw (also thanks for the bugfix addon, the parachute improvements are great), but I'm going to chalk it up to a learning experience- It's just an early career Minmus base, no biggie, I'll just keep adding to the trash pile! Just to make it official:

eDLwweu.jpg

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