sadron Posted June 9, 2013 Share Posted June 9, 2013 Okay, this is pissing me off. For what ever reason the new MechJeb version has the tab on like the upper right side of the screen, rather than the absolute middle right side of the screen like older versions. Can anyone tell me how to fix this nuisance? I want the damn tab in the middle of the right edge of the screen, in its current position it's obscuring the info and kerbal info buttons as well as gets in the way of my resources tab when it's open. This hopefully is just a bug because it'd be a stupid and annoying change otherwise. So yes, can anyone tell me how to change this if possible? Maybe go into the config file and change its screen position maybe? Link to comment Share on other sites More sharing options...
HoY Posted June 9, 2013 Share Posted June 9, 2013 It isn't a bug it was moved to accommodate the new buttons squad added to map view. Most people have been asking for then to give us the ability to move the tab where we want, but as far as I know they still haven't answered the request with a yes no or maybe Link to comment Share on other sites More sharing options...
TBryson2 Posted June 9, 2013 Share Posted June 9, 2013 I've experienced this bug too. Does your fps drop when this happens as well? It does for me. Sometimes I am feeling too lazy to rendezvous Is there a workaround for this? I too experience this quite often during rendezvous thanks. TB Link to comment Share on other sites More sharing options...
sadron Posted June 9, 2013 Share Posted June 9, 2013 It isn't a bug it was moved to accommodate the new buttons squad added to map view. Most people have been asking for then to give us the ability to move the tab where we want, but as far as I know they still haven't answered the request with a yes no or maybeIt wasn't moved to accommodate the new buttons, it's right on top of them! The exact opposite! Link to comment Share on other sites More sharing options...
RoboRay Posted June 9, 2013 Share Posted June 9, 2013 It wasn't moved to accommodate the new buttons, it's right on top of them! The exact opposite!For real. The old centered location would have been fine. The new location is the one that conflicts with the buttons. Link to comment Share on other sites More sharing options...
Innuce Posted June 9, 2013 Share Posted June 9, 2013 The MechJeb2 tab is actually above the new buttons. If you move it below the buttons, then there's no room for the MechJeb2 menu items once you open the tab.However, there is a gap between the top of the new buttons and the MechJeb2 tab. It could be moved down some at least. Link to comment Share on other sites More sharing options...
Sathurn Posted June 9, 2013 Share Posted June 9, 2013 I have noticed mechjeb "auto staging" even when the auto pilot is not engaged. But the auto stage button is selected. Link to comment Share on other sites More sharing options...
sadron Posted June 9, 2013 Share Posted June 9, 2013 No, I know for a fact, looking at my screen, that the MechJeb2 button is right smack dab on top of the new buttons. Why couldn't the tab remain in the middle like it used to be? It was perfect there and indeed it'd still be perfect there after 0.20. It's almost as if this release was intended to annoyingly overlap the new buttons specifically. Link to comment Share on other sites More sharing options...
jztemple Posted June 9, 2013 Share Posted June 9, 2013 No, I know for a fact, looking at my screen, that the MechJeb2 button is right smack dab on top of the new buttons. Why couldn't the tab remain in the middle like it used to be? It was perfect there and indeed it'd still be perfect there after 0.20. It's almost as if this release was intended to annoyingly overlap the new buttons specifically.The MechJeb2 tab doesn't overlay the new buttons on my map screen. Could it be a function of the selected resolution? I'm running at 1440x900, windowed. Link to comment Share on other sites More sharing options...
Innuce Posted June 9, 2013 Share Posted June 9, 2013 I believe there was a fix in one of the Dev builds. Make sure you have the latest version of MechJeb2. Link to comment Share on other sites More sharing options...
sadron Posted June 9, 2013 Share Posted June 9, 2013 I do, just updated it to double check earlier today. I'm running at 1920x1080 Link to comment Share on other sites More sharing options...
Castun Posted June 9, 2013 Share Posted June 9, 2013 I do, just updated it to double check earlier today. I'm running at 1920x1080Probably a combination of screen resolution and UI size. I have the same problem with some of the mod buttons being on top of UI elements. Link to comment Share on other sites More sharing options...
sadron Posted June 9, 2013 Share Posted June 9, 2013 Seriously, why can't it just be back in the middle of the screen? It was perfectly fine there. Give me the option to move it, dang it! Link to comment Share on other sites More sharing options...
Honeybadga Posted June 9, 2013 Share Posted June 9, 2013 Is there a way to prevent smart a.s.s. from using rcs when rcs is on? I'd like mechjeb to maintain the target PAR- attitude without spraying monoprop all over the place and translate manually with rcs. Link to comment Share on other sites More sharing options...
Innuce Posted June 9, 2013 Share Posted June 9, 2013 Is there a way to prevent smart a.s.s. from using rcs when rcs is on? I'd like mechjeb to maintain the target PAR- attitude without spraying monoprop all over the place and translate manually with rcs.Might be able to turn on selective RCS thrusters using action keys. Perhaps creative use of linear RCS thrusters even. I have been wanting to experiment with this myself, but have been distracted on other things... Ideally, I'd like to see MechJeb make use of the rocket engines and torque as priorities before using RCS at all. I mean, it does this already with the Rendevous Autopilot and other maneuvers. Sadly, for now, it only makes use of RCS in Smart A.S.S. and Auto-Docking. Link to comment Share on other sites More sharing options...
Guest Posted June 9, 2013 Share Posted June 9, 2013 (edited) On the subject of ascent profiles, someone brought up how they disliked the idea of dumping their first stages back on KSC and began their turn at approximately 1 km. This intrigued me, because I had the same gnawing concern. Yeah, I know it doesn't matter, but humour me. So I started spitballing the numbers and came up with a fairly effective general ascent profile. Turn start altitude: 1.5 kmTurn end altitude: 75% of the target altitudeFinal flight path angle: whatever is your heart's desireTurn shape: 66%Also, set it to limit to terminal velocity. No sense being a damned fool and expending more thrust than necessary. Edited June 10, 2013 by Jack Wolfe Link to comment Share on other sites More sharing options...
TMS Posted June 9, 2013 Share Posted June 9, 2013 Well, it will matter. Destructable buildings are on the development list.Will give your numbers a shot. Link to comment Share on other sites More sharing options...
Mekan1k Posted June 9, 2013 Share Posted June 9, 2013 Will there be a rover autopilot feature that lets you set a destination on a body that you have landed on, and then it drive you there? Similar to the autopilot planned for the LEV (the next-gen crewed module for lunar landing) Link to comment Share on other sites More sharing options...
dronkit Posted June 9, 2013 Share Posted June 9, 2013 Dear developers or geeks: I'd like some info to write an optimal ascent calculator, and I'd like to know a few things on how Mechjeb works.How are gravity, steering and drag losses calculated?What is the formula for the shape of the gravity turn curve, which depends on start, end altitude, angle and that percentage number?How does mechjeb regulate thrust for optimal ascent? Does it equal the rates of drag losses and gravity losses? Does it do the same during gravity turn or just vertical ascent?Thanks! Link to comment Share on other sites More sharing options...
dronkit Posted June 9, 2013 Share Posted June 9, 2013 Another complain here (naah thanks for the amazing work!): In version 2.0.8 with the ascent autopilot I can't find the way to regulate thrust manually. In the older version I was able (by unchecking auto throttle) to control throttle myself while mechjeb did only the steering. Where is it?In 2.0.8 the option "limit to terminal velocity" is the same as "auto throttle"? But even if unchecked the throttle can't be changed manually. What does it do then? And what does mechjeb do if it's unchecked? just maximum throttle?Thanks! Link to comment Share on other sites More sharing options...
aquilux Posted June 9, 2013 Share Posted June 9, 2013 Here's a workaround for you. The assent target marker is done by creating a phantom target in front of your pod, and altering the angle between the horizon, your pod, and itself to match the proper assent angle per altitude. That's why you can't have both that and a target designated. To use the auto-assent profile but retain most control over your launch, show assent helper (or is it manager, or something else?) use TGT+ in smart ASS to point at it, and handle everything else yourself. I haven't tried it myself, but it should work, feel free to tell me otherwise. Link to comment Share on other sites More sharing options...
HGGundamReviews Posted June 9, 2013 Share Posted June 9, 2013 I found a interesting bug or glitch or whatever it is. I have the updated version of KW rocketry, and I have found that MJ 2.0.8 can't read and display the Delta V stats on any stage or full launch vehicle made up of KW parts. Link to comment Share on other sites More sharing options...
sadron Posted June 10, 2013 Share Posted June 10, 2013 Still complaining about the tab's position. Is there any way for me to move it to the middle? Link to comment Share on other sites More sharing options...
RoboRay Posted June 10, 2013 Share Posted June 10, 2013 (edited) The MechJeb2 tab is actually above the new buttons. If you move it below the buttons, then there's no room for the MechJeb2 menu items once you open the tab.However, there is a gap between the top of the new buttons and the MechJeb2 tab. It could be moved down some at least.If by "above" you mean "directly on top of and blocking", then sure. Edited June 10, 2013 by RoboRay Link to comment Share on other sites More sharing options...
sadron Posted June 10, 2013 Share Posted June 10, 2013 If by "above" you mean "directly on top of and blocking", then sure.Exactly. Worst change ever :/ Link to comment Share on other sites More sharing options...
Recommended Posts