purple100 Posted July 22, 2012 Share Posted July 22, 2012 My Smart A.S.S went missing..... i click the button and it doesn\'t show up. Does anyone know how to fix that?Delete the MechJeb.cfg file in the PluginData/mumechlib/ folder. Link to comment Share on other sites More sharing options...
Malamo999 Posted July 22, 2012 Share Posted July 22, 2012 Im wondering same thing. also wondering where the Rendevous computer stuff went. Yeah, same here. The command he [r4m0n] used in this video didn\'t seem to work for me. Link to comment Share on other sites More sharing options...
r4m0n Posted July 23, 2012 Author Share Posted July 23, 2012 Instructions for running the FlyMeToTheMun demo (while I compile a proper manual for Autom8):[li]Download this to PluginData/mumechlib/Mun.lua[/li][li]Open the Autom8 console and type: [tt]dofile('Mun')[/tt][return]. It should show: 'Usage: FlyMeToTheMun(lat, lon)'[/li][li]Type in the consone: [tt]FlyMeToTheMun(0, 0)[/tt][return]. You can use any other coordinates to land wherever you want.[/li][li]? ? ?[/li][li]Profit![/li]For anyone having problems with the pods, and stuff like that: Please delete all Parts/mumech_* and get a copy fresh from the zip. Something changed on the game loader, and some old mesh caches are breaking the game. Link to comment Share on other sites More sharing options...
VividGentlemane Posted July 23, 2012 Share Posted July 23, 2012 I seem to have an odd problem with the ascent autopilot. I engage it normally and it displays the \'Vertical Ascent\' status, as it should. After this, however, it just continues to display the same thing as it gets very high. It also fails to use the ASAS which means my rocket is always very tilted (And in a few cases has just been pointed downwards into a death spiral). Once it gets to a certain point, it will say that it is \'Coasting to Apoapsis\' (Without performing a gravity turn) and then coasts normally, as it should. When it gets to the apoapis, however, it just goes past without circularizing and smashes into Kerbin at high speeds.So I ask of you: How would one fix this? Or is it just me being a huge idiot?EDIT: Nevermind, I reinstalled MuMechLib and this and it seems to be working now. As you were. Link to comment Share on other sites More sharing options...
boyercam Posted July 23, 2012 Share Posted July 23, 2012 If someone could make an LPA calculator, It\'s relay tedious when you have to do the same flight twice! Link to comment Share on other sites More sharing options...
mockingking Posted July 23, 2012 Share Posted July 23, 2012 If someone could make an LPA calculator, It\'s relay tedious when you have to do the same flight twice!Not really possible. Link to comment Share on other sites More sharing options...
FishyFishy13 Posted July 23, 2012 Share Posted July 23, 2012 Could you make a list of commands for the autom8 feture. Link to comment Share on other sites More sharing options...
xanos Posted July 23, 2012 Share Posted July 23, 2012 I\'m having a problem getting mechjeb working. I got the KSP in a map on the desktop, not in program files and setting the exe into admin mode do nothing.Anyone got any ideas? Or know when a updated version will release? I need the precision of mechjeb, i am bad pilot EDIT: Never mind me, it help if i put the files in the right folders -.- Link to comment Share on other sites More sharing options...
mockingking Posted July 23, 2012 Share Posted July 23, 2012 Bloody fark!Where\'s the rendezvous menu? I thought its disappearance was due to sloppy installing, but even with a clean installation it\'s still gone.Why!? And where to!? Link to comment Share on other sites More sharing options...
jjdacl Posted July 23, 2012 Share Posted July 23, 2012 For anyone looking to get started on the autom8 stuff, here below is the API.This is not official. Just my own notes after looking through the source code on SVN.MechJeb API===========Ascent AutoPilot----------------launchTo(altitude [in meters], inclination [in degrees])Landing AutoPilot-----------------land() returns nulllandAt(latitude, longitude) or landAt(latitude, longitude, bool autoWarpOnDescent) returns nullCore----controlClaim() returns booleancontrolRelease() returns booleanattitudeGetReferenceRotation(reference) returns LuaTable(vector3d)attitudeWorldToReference(vector, reference) returns LuaTable(vector3d)attitudeReferenceToWorld(vector, reference) returns LuaTable(vector3d)attitudeTo(vector, reference) returns booleanattitudeDeactivate() returns booleanattitudeAngleFromTarget() returns angle in degrees between the vessel\'s current pointing direction and the attitude target, ignoring rolldistanceFromTarget() returns distancerelativeVelocityToTarget() returns LuaTable(vector3d)targetName() returns target namelandActivate() returns booleanlandDeactivate() returns booleanwarpIncrease() or warpIncrease(bool instant, double maxRate) returns booleanwarpDecrease() or warpDecrease(bool instant) returns nullwarpMinimum() or warpMinimum(bool instant) returns nullwarpPhysics() or warpPhysics(bool instant) returns nullautoStageActivate() or autoStageActivate(double stagingDelay, int stageLimit) returns nullautoStageDeactivate() returns nulllaunch() returns nullgetAttitudeActive() returns nullgetControlClaimed() returns nullbusy() returns booleanfree() returns booleanOrbital Operations------------------changePe(periapsis [in meters]) returns nullchangeAp(periapsis [in meters]) returns nullchangeApAndPe(apoapsis[in meters], periapsis [in meters]) returns nullcircularize() returns nulltransfer(target body, final periapsis [in meters]) returns nullwarpToEvent(event) or warpToEvent(event, lead time) returns null Link to comment Share on other sites More sharing options...
jjdacl Posted July 23, 2012 Share Posted July 23, 2012 A little more on the autom8 stuff. I found a script in a pastebin and modified it a bit.This will fly you to the Mun and land, fully automatically with no user input. It\'s pretty cool.Just paste this into the autom8 window and hit execute.Change the numbers in the last line to where you want to land.function MunDriver(lat, lon) print 'Launching...' mechjeb.launchTo(125000, 0) wait(mechjeb.free) print 'TMI...' mechjeb.transfer('Mun', 200000) wait(mechjeb.free) print 'Warping to SoI...' mechjeb.warpToEvent('soi') wait(mechjeb.free) print 'Correcting Pe...' mechjeb.changePe(200000) wait(mechjeb.free) print 'Warping to Pe...' mechjeb.warpToEvent('pe', 30) wait(mechjeb.free) print 'Circularizing...' mechjeb.circularize(200000) wait(mechjeb.free) print 'Landing...' if (lat == nil or lon == nil) then mechjeb.land() else mechjeb.landAt(lat, lon) endendfunction Mun(lat, lon) local co = coroutine.create(MunDriver) coroutine.resume(co, lat, lon)endMun(12.46,39.21) Link to comment Share on other sites More sharing options...
DonLorenzo Posted July 23, 2012 Share Posted July 23, 2012 For some reason MechJeb doesnt work with 0.16, it tells me there needs to be one crewmember on board.edit: as it seems this only happens when using the CrewTank. Link to comment Share on other sites More sharing options...
sproginator Posted July 24, 2012 Share Posted July 24, 2012 Instructions for running the FlyMeToTheMun demo (while I compile a proper manual for Autom8):[li]Download this to PluginData/mumechlib/Mun.lua[/li][li]Open the Autom8 console and type: [tt]dofile('Mun')[/tt][return]. It should show: 'Usage: FlyMeToTheMun(lat, lon)'[/li][li]Type in the consone: [tt]FlyMeToTheMun(0, 0)[/tt][return]. You can use any other coordinates to land wherever you want.[/li][li]? ? ?[/li][li]Profit![/li]For anyone having problems with the pods, and stuff like that: Please delete all Parts/mumech_* and get a copy fresh from the zip. Something changed on the game loader, and some old mesh caches are breaking the game.You just got me to the moon, Congrats! Link to comment Share on other sites More sharing options...
Prowin Posted July 24, 2012 Share Posted July 24, 2012 I haven\'t been able to get MechJeb v1.9 to work with 0.16. I tried downloading a fresh 0.15 install, updating to 0.16, (running it a few times to be sure) then installing MechJeb 1.9. When I run KSP it starts loading all the parts like normal, than it gets hung up on mumech_mechjebpod. I\'ve let it sit for +45 minutes before with no luck.I\'ve also tried removing that particular part from the parts folder, but it would get stuck on some other mumech part instead. I\'ve already tried running it in administrator mode as well with no success. Link to comment Share on other sites More sharing options...
jjdacl Posted July 24, 2012 Share Posted July 24, 2012 v1.9 works fine with 0.16. You probably have an old version of mechjeb messing stuff up.[li]Delete all the mumech* stuff from the parts and plugins folder.[/li][li]Open KSP and check it\'s loading ok.[/li][li]Extract v1.9 of mech jeb.[/li] Link to comment Share on other sites More sharing options...
Prowin Posted July 24, 2012 Share Posted July 24, 2012 That did it,weird, could have sworn I had downloaded the latest version of mechjeb... whatever, Thanks! Link to comment Share on other sites More sharing options...
sproginator Posted July 24, 2012 Share Posted July 24, 2012 Urm, Ignore the above pic, I just sent a rescue mission that, urm, Pretty much roundhouse kicked the pod over and killed everyone on both ships, oops ;P Link to comment Share on other sites More sharing options...
Klopchuck Posted July 24, 2012 Share Posted July 24, 2012 I\'ve noticed in the 1.9 Version the Rendezvous system appears to be missing / removed. Was this intentional? I kind of enjoyed that feature.Can we use the Autom8 to get Rendezvous? I might have time to experiment this weekend, but if anyone has figured it out, please share your script. Link to comment Share on other sites More sharing options...
rkman Posted July 24, 2012 Share Posted July 24, 2012 Maybe r4m0n hates Rendezvous? Its removal is not even mentioned in 1.9 version history. Link to comment Share on other sites More sharing options...
Kreuzung Posted July 24, 2012 Share Posted July 24, 2012 It\'s been removed \'cause it didn\'t work properly, it\'s not made by r4m0n and we have to wait for it\'s developer to update it, then it might be re-added. Link to comment Share on other sites More sharing options...
Shuttle Posted July 24, 2012 Share Posted July 24, 2012 Hello! Bug (?) found.When I separate a rocket (fuel tank+MechJeb part+parachute+decoupler+fuel tank) from the command pod, for some reason all the parts are activated (parachute is opened, decoupler destroyed). It only happens with MechJeb, everything is fine without it.Is it possible to improve MechJeb so that rocket would stay the same after separation? The thing is I want to use it as 2nd command pod (crewtank from Damned Aerospace allows to do that) Link to comment Share on other sites More sharing options...
rkman Posted July 24, 2012 Share Posted July 24, 2012 It\'s been removed \'cause it didn\'t work properly, it\'s not made by r4m0n and we have to wait for it\'s developer to update it, then it might be re-added.Not to argue but more than a few people think the features that did work were extremely useful for rendezvouz (ie side-by-side orbit info and relative velocity info).Here\'s hoping it will be added again even if it\'s a stripped down version without the features that do not work. Link to comment Share on other sites More sharing options...
FriedMunCake Posted July 24, 2012 Share Posted July 24, 2012 I have been having trouble with Orbiting, I am rather new to KSP altogether, so I have a rocket (TR Mun Rocket II) and it\'s a one man rocket for the Mun, since I am new to KSP I made the rocket rely on mechjeb for orbiting. I get fair way up but the rocket just stops and doesnt thrust any more, I am not in a orbit when this happens... far from it and the Ascent Auto Pilot says Gravity Turn but it just makes me slam in to the middle of Kerbin, I have to rely on my special final stage (nick named: The Mushroom) to get Jebediah safely home. Link to comment Share on other sites More sharing options...
RayvenQ Posted July 24, 2012 Share Posted July 24, 2012 Is it just me or does MechJeb not do polar orbits anymore, no matter what i set the inclination to, it\'s always a equitorial object.MunCake, are you sure you haven\'t run out of fuel, or set the height too low in the ascent autopilot? Link to comment Share on other sites More sharing options...
sfjuocekr Posted July 24, 2012 Share Posted July 24, 2012 Ive got a weird issue, which sometimes plagued me in 0.15 too but now it comes up more and more.When I have a rocket with lots of stages, mainly SRB\'s, it screws up staging. It just activates all stages and makes the rocket explode. Ill upload an example craft when I get back home.The issue is caused by MechJeb, because it\'s a hit and miss if it works and when I launch the rocket manually it always works as intended.You can identify it going wrong by the fast clicking sound that comes off the rocket at launch. Link to comment Share on other sites More sharing options...
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