FungusForge Posted October 30, 2015 Share Posted October 30, 2015 Hey, baha......I made a ship, and moved it to the water with this....when I tell it to drop, the TWS radar falls off......and clippes through the ship to.....center of kerbin? I can still use it, but......(BTW, it is the TWS radar from NAS, the big dish on top of the bridge)http://i.imgur.com/L33RFWI.pngAre those Retro Future parts in the catalog? Did someone update it? Link to comment Share on other sites More sharing options...
Drew Kerman Posted October 31, 2015 Share Posted October 31, 2015 How about having the space bar re-orient the craft to vertical?Should just re-orient to the original position of the vessel, which may not always be vertical. I think that's what you meant tho. I made a similar suggestion as well Link to comment Share on other sites More sharing options...
Kardel Posted November 1, 2015 Share Posted November 1, 2015 (edited) -snip- Wrong thread Edited November 1, 2015 by Kardel Link to comment Share on other sites More sharing options...
minepagan Posted November 3, 2015 Share Posted November 3, 2015 Are those Retro Future parts in the catalog? Did someone update it?No, but the parts work fine. Just a few attachment nodes are backwards. Link to comment Share on other sites More sharing options...
Ser Posted November 11, 2015 Share Posted November 11, 2015 Nice plugin. Also useful for aircraft that got upside down due to being popped from terrain on spawn.Would be nice to have keys for changing altitude and a level-to-horizon key would make life much easier. Link to comment Share on other sites More sharing options...
BahamutoD Posted November 11, 2015 Author Share Posted November 11, 2015 (edited) Update v1.2- Added functions to auto-level planes and rockets (Translate fwd/back keys, H for plane and N for rocket by default)- Launch clamps will automatically release when you attempt to pick up a craft that is clamped- Fixed controls inverting when looking straight down- Tweaked surface detection radiusJavascript is disabled. View full albumEDIT:KerbalStuff seems to be a bit slow/unresponsive today. Sorry if it hasn't uploaded properly yet.EDIT2:Okay it seems to have uploaded fine. Edited November 11, 2015 by BahamutoD Link to comment Share on other sites More sharing options...
ThePixeledFox Posted November 11, 2015 Share Posted November 11, 2015 how do i move up and down ? i cant seem to move other than the same level plane Link to comment Share on other sites More sharing options...
BahamutoD Posted November 12, 2015 Author Share Posted November 12, 2015 how do i move up and down ? i cant seem to move other than the same level planeYou can't (other than the different heights per speed mode) - a core feature of the mod is that it keeps you a certain height above the tallest point on surface bellow you. The purpose is to let you slide across the surface as quickly as you want without having to worry about changing the height to avoid crashing into things, although the downside is you can't put the vessel underneath things like the island hangars. It does also mean that there would be no purpose in adjusting the height manually because it'll always be placed down in the same spot no matter how high you're carrying it. Link to comment Share on other sites More sharing options...
Guest Posted November 15, 2015 Share Posted November 15, 2015 Wow, I think the rest of my weekend just vanished into thin air. Thanks Baha. Link to comment Share on other sites More sharing options...
ExplorerKlatt Posted November 15, 2015 Share Posted November 15, 2015 I am really liking this mod. Thanks a million. Just one request: Could you make the pickup key configurable? It conflicts with KAS and Pathfinder. Link to comment Share on other sites More sharing options...
YourCompanionCube Posted December 4, 2015 Share Posted December 4, 2015 so i love this mod it's great as are all your mods BD but i have a small problem when trying to put boats on the water, it thinks the "surface" it shold land on is the terrain below the water which has brought about many a disintegrated ship just thought i'd let you know Link to comment Share on other sites More sharing options...
worir4 Posted December 23, 2015 Share Posted December 23, 2015 This will literally save hours. Link to comment Share on other sites More sharing options...
Tortoise Posted January 1, 2016 Share Posted January 1, 2016 Thank you for providing such great mods to the community, BahamutoD. Link to comment Share on other sites More sharing options...
mkrco Posted January 6, 2016 Share Posted January 6, 2016 (edited) I can't seem to get alt-P to do anything, and I suspect it's because I'm running KSP 64 under Ubuntu. I've tried all combinations of the special keys I could think of (left and right alt, ctrl, shift, etc.) in full screen and windowed mode. Is there a way to set the vessel mover to respond to a different key, or some other way to activate it? thanks EDIT: Nevermind, I figured out eventually that I could do it with Ctrl-Alt-P. But even that only works if I hold Ctrl first, then Alt, then P. Edited January 6, 2016 by mkrco Link to comment Share on other sites More sharing options...
WillThe84th Posted February 7, 2016 Share Posted February 7, 2016 Is there a way to make this only work on Kerbin? Because in my opinion, it seems kind of cheaty to use it on a different planet. Link to comment Share on other sites More sharing options...
V8jester Posted February 7, 2016 Share Posted February 7, 2016 (edited) 4 hours ago, WillThe84th said: Is there a way to make this only work on Kerbin? Because in my opinion, it seems kind of cheaty to use it on a different planet. It doesn't seem "cheaty" to be able to move a multi ton aircraft all the way around Kerbin with no engines or fuel.... Just say'n why would you take a mod that is made to cheat already and limit its abilities? Vessel mover is really more for people filming or staging vehicles for cenarios. Not necissaraly for someone playing a career game. Edited February 7, 2016 by V8jester Link to comment Share on other sites More sharing options...
Tyrannus Posted February 14, 2016 Share Posted February 14, 2016 (edited) I'm encountering a bug on the Ubuntu x64 version, I can't get Alt-P to work ; Ctrl+Alt+P didn't bring any more luck. Any idea how I could fix it ? Edit : Nevermind, I didn't unpack to the right folder. Edited February 14, 2016 by Tyrannus Found out by myself Link to comment Share on other sites More sharing options...
TheSilverBeacon Posted February 15, 2016 Share Posted February 15, 2016 KerbalStuff is down, could you re-upload it somewhere else? Link to comment Share on other sites More sharing options...
Branjoman Posted February 15, 2016 Share Posted February 15, 2016 1 hour ago, TheSilverBeacon said: KerbalStuff is down, could you re-upload it somewhere else? By the looks of it, KerbalStuff is being shut down. I think it's quite important that he uploads it to another place Link to comment Share on other sites More sharing options...
Aegrim Posted February 16, 2016 Share Posted February 16, 2016 I really want this tool, pls reupload Link to comment Share on other sites More sharing options...
BrutalRIP Posted February 18, 2016 Share Posted February 18, 2016 Just quit out of ksp to download this so i can play with the new competition mod and theres no working download link....oh well going to have to drive my planes off the runway for now Link to comment Share on other sites More sharing options...
BahamutoD Posted February 18, 2016 Author Share Posted February 18, 2016 Here we go: https://github.com/BahamutoD/VesselMover/releases Update v1.3 - Prevent pickup when vessel is packed (causes vessel to drop when released) Link to comment Share on other sites More sharing options...
BrutalRIP Posted February 18, 2016 Share Posted February 18, 2016 (edited) 1 hour ago, BahamutoD said: Here we go: https://github.com/BahamutoD/VesselMover/releases Update v1.3 - Prevent pickup when vessel is packed (causes vessel to drop when released) Thanks for the quick reply and sharing your mods Edit: Doesn't want to work for me on ubuntu x64 Alt-P doesnt do anything Payer.log Edited February 18, 2016 by BrutalRIP Link to comment Share on other sites More sharing options...
graphite747 Posted February 28, 2016 Share Posted February 28, 2016 (edited) On 2016-02-18 at 8:40 PM, BrutalRIP said: Thanks for the quick reply and sharing your mods Edit: Doesn't want to work for me on ubuntu x64 Alt-P doesnt do anything Payer.log For me holding Ctrl, then Alt, and finally 'P' in that order works in Ubuntu 14.04. BahamutoD you should add that info for Linux users to the OP.. it took me a few days to figure this out. (Don't laugh..) Edited February 28, 2016 by graphite747 Link to comment Share on other sites More sharing options...
YellowApple Posted March 1, 2016 Share Posted March 1, 2016 As another Linux user, I got confused at first since most of the time (for the exact reason that seems to be underlying some other responses in this thread) KSP (and the mods thereof) use the right-hand Shift key on Linux where Windows (and Mac?) users would use Alt. I feel this, also, is worth mentioning. As for Alt + P not working, this is usually caused by one's window manager or desktop environment capturing the Alt key (or that specific keypress). I personally avoid that issue by rebinding my window manager's keyboard shortcuts to use Super ("Windows") instead of Alt. Suggestion: would it be feasible to put in a button (either in the KSP builtin "app" thingamajig or using Blizzy's toolbar) for those users who experience conflicts with other mods that use Alt + P (like Pathfinder and Smokescreen)? For Linux users this shouldn't be an issue (since they predictably use RShift + P instead of a literal Alt + P), but it'd still be a nice feature to have Link to comment Share on other sites More sharing options...
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