Pagan_Scorpion Posted December 17, 2015 Author Share Posted December 17, 2015 Understood, this is easy to change. Does it need to slowly decrease in efficacity, or just stop working at 2.7/2.9 ? Quote Link to comment Share on other sites More sharing options...
He_162 Posted December 17, 2015 Share Posted December 17, 2015 14 hours ago, Pagan_Scorpion said: Understood, this is easy to change. Does it need to slowly decrease in efficacity, or just stop working at 2.7/2.9 ? Maximum thrust and efficiency is at mach 1.2, but it goes down by very little, until about mach 2.5, where it would decrease in a very large curve, as the pressure gets too high for the amount it's expanding, and the flame holder starts to go out. Quote Link to comment Share on other sites More sharing options...
Pagan_Scorpion Posted December 18, 2015 Author Share Posted December 18, 2015 Okay, that's what I've done for mach 1.2, best efficiency there ! I'll add a decreasing curve after. Quote Link to comment Share on other sites More sharing options...
He_162 Posted January 1, 2016 Share Posted January 1, 2016 Like this comment when you release another update, so I will be up to date as soon as possible with your mod, I love it! Quote Link to comment Share on other sites More sharing options...
Pagan_Scorpion Posted January 8, 2016 Author Share Posted January 8, 2016 Here's a small update based on what we were discussing about flam out at 2.5 mach for lorin ramjets. Just to show you the new atmosphere curve (if it needs more tweaks, it will be easier with this) : And here is a WIP of the next part, I'm currently making the texture ! Quote Link to comment Share on other sites More sharing options...
He_162 Posted January 8, 2016 Share Posted January 8, 2016 4 minutes ago, Pagan_Scorpion said: Here's a small update based on what we were discussing about flam out at 2.5 mach for lorin ramjets. Just to show you the new atmosphere curve (if it needs more tweaks, it will be easier with this) : And here is a WIP of the next part, I'm currently making the texture ! Nice! I can make charts if you need them, just ask, and I will do it when I can. Quote Link to comment Share on other sites More sharing options...
halowraith1 Posted January 8, 2016 Share Posted January 8, 2016 will it have the variable exhaust nozzle? Quote Link to comment Share on other sites More sharing options...
Pagan_Scorpion Posted January 11, 2016 Author Share Posted January 11, 2016 On 8/1/2016 at 8:26 PM, halowraith1 said: will it have the variable exhaust nozzle? I didn't think of that. I'll release at first a static version (easier to do, and everybody can have fun with it ^^), then I'll try to make that (new to me, so probably longer to do). Quote Link to comment Share on other sites More sharing options...
Lofar968 Posted January 19, 2016 Share Posted January 19, 2016 Anyway to turn down the volume on the Pulsejet 044? Its quite loud on my end. Quote Link to comment Share on other sites More sharing options...
He_162 Posted January 24, 2016 Share Posted January 24, 2016 On 1/19/2016 at 3:34 PM, Lofar968 said: Anyway to turn down the volume on the Pulsejet 044? Its quite loud on my end. Turn down the sounds on your KSP before using it? Quote Link to comment Share on other sites More sharing options...
halo fan 117 Posted January 24, 2016 Share Posted January 24, 2016 would you be willing to post the craft files for the vehicles in the first post images ? Quote Link to comment Share on other sites More sharing options...
Ryanja99 Posted May 19, 2016 Share Posted May 19, 2016 (edited) Any chance of 1.1 support? Never knew this mod existed. Glad I found it! EDIT: I tested the engines in 1.1 and they all seem to function normally. No weird bugs, pulsejets shutdown after Mach 1, and nothing seems glitchy. I haven't tried it with AJE or FAR yet but totally stock 1.1 seems to work. Edited June 1, 2016 by Ryanja99 Quote Link to comment Share on other sites More sharing options...
He_162 Posted June 10, 2016 Share Posted June 10, 2016 The pulsejet as-014 could not work past mach 0.95 the air forced the intakes open all the time. The As-044 could stand up to mach 1.3 Im sure. Quote Link to comment Share on other sites More sharing options...
Pagan_Scorpion Posted June 25, 2016 Author Share Posted June 25, 2016 (edited) Sorry guys for the long silence. It was not intended. My babyboy was born a bit earlier, letting me no time to continue the mod until now. I'll do my best ! To give you some more information, the Jumo is on its way, just some problem to tweak (not the trust I want nor the top speed... Maybe because of a faulty hitbox messing with aerodynamics). I also want to produce a better texture for it. It's too blank for my own taste ! On 25/01/2016 at 0:41 AM, halo fan 117 said: would you be willing to post the craft files for the vehicles in the first post images ? => I'll do that, I just need to rework some of those, since Adjustable Landing Gear doesn't appear to work properly since 1.1 On 20/05/2016 at 1:06 AM, Ryanja99 said: Any chance of 1.1 support? Never knew this mod existed. Glad I found it! EDIT: I tested the engines in 1.1 and they all seem to function normally. No weird bugs, pulsejets shutdown after Mach 1, and nothing seems glitchy. I haven't tried it with AJE or FAR yet but totally stock 1.1 seems to work. Yeah, I didn't have problem with them either. On 10/06/2016 at 3:09 PM, He_162 said: The pulsejet as-014 could not work past mach 0.95 the air forced the intakes open all the time. The As-044 could stand up to mach 1.3 Im sure. Yup for the As-014. Didn't remember if it's also the case for the 044. Need to check this ! Edited June 25, 2016 by Pagan_Scorpion More information Quote Link to comment Share on other sites More sharing options...
He_162 Posted June 26, 2016 Share Posted June 26, 2016 7 hours ago, Pagan_Scorpion said: Sorry guys for the long silence. It was not intended. My babyboy was born a bit earlier, letting me no time to continue the mod until now. I'll do my best ! To give you some more information, the Jumo is on its way, just some problem to tweak (not the trust I want nor the top speed... Maybe because of a faulty hitbox messing with aerodynamics). I also want to produce a better texture for it. It's too blank for my own taste ! => I'll do that, I just need to rework some of those, since Adjustable Landing Gear doesn't appear to work properly since 1.1 Yeah, I didn't have problem with them either. Yup for the As-014. Didn't remember if it's also the case for the 044. Need to check this ! The As-044 had a little equipment piece on the front that sucked in more air, and also slowed it down, so that the air could compress more into the combustion chamber in between bursts, and it helped force open the valves when they were forced shut by the pulse of the jet. Quote Link to comment Share on other sites More sharing options...
halowraith1 Posted June 30, 2016 Share Posted June 30, 2016 (edited) any chance we could get some sneaky new pics edit also, if youre still working on the mod, could i suggest some engines? 1. BMW 028, turboprop version of BMW 018 2. DB 021, turboprop HeS-011 3. Jumo 022, turboprop Jumo 012 4. DB 007, turbofan Edited July 22, 2016 by halowraith1 Quote Link to comment Share on other sites More sharing options...
Guest Posted September 10, 2016 Share Posted September 10, 2016 I have four words. V-1's will be complete Quote Link to comment Share on other sites More sharing options...
Deizelpunk Posted November 27, 2016 Share Posted November 27, 2016 Is this mod still in the works for 1.2.1? Quote Link to comment Share on other sites More sharing options...
WAS Posted November 28, 2016 Share Posted November 28, 2016 On 11/26/2016 at 9:39 PM, Deizelpunk said: Is this mod still in the works for 1.2.1? Curious myself. I love these pulse jet engines. Quote Link to comment Share on other sites More sharing options...
Pagan_Scorpion Posted November 28, 2016 Author Share Posted November 28, 2016 I have currently less time to work on this mod, nonetheless I still work on it when I can ! I've some problems with the jumo, they're not working as intended ! And afaik the mod is compatible with latest ksp version ! If any bug, please let me know Quote Link to comment Share on other sites More sharing options...
WAS Posted December 5, 2016 Share Posted December 5, 2016 On 11/28/2016 at 1:02 PM, Pagan_Scorpion said: I have currently less time to work on this mod, nonetheless I still work on it when I can ! I've some problems with the jumo, they're not working as intended ! And afaik the mod is compatible with latest ksp version ! If any bug, please let me know Thanks for that confirmation Pagan! Much appreciated, and all your hard work. I would love to see a upcoming update, and reach out to me if you want texture help for revigoration. I have a history of fiddling with game engines. Quote Link to comment Share on other sites More sharing options...
Deizelpunk Posted March 3, 2017 Share Posted March 3, 2017 (edited) Poo, how do you delete comments? Edited March 3, 2017 by Deizelpunk Quote Link to comment Share on other sites More sharing options...
lmaoer Posted May 29, 2018 Share Posted May 29, 2018 What is the real life thrust of the lorin sanger ramjets please? each one of them in kilonewtons preferably but any other form of measurement of force will be politely accepted. Danke Schön. Quote Link to comment Share on other sites More sharing options...
KarlDunhuff Posted July 25, 2021 Share Posted July 25, 2021 small necro... Great mod, looks nice! I will se if I can get these working in RSS/RO/RP1 I found this info: I am trying to add the PSSI mod from: https://forum.kerbalspaceprogram.com/index.php?/topic/124078-113-pulsejet-argus-as-014-as-044-and-other-wwii-german-engines/ Featuring is late 40's/early 50's pulse jets like that on the Fieseler Fi 103, AKA the V1 Buzz Bomb. Ford/Chelomey produced their own versions, as the 10Kh & JB-2 cruise missiles, and stock existed into the mid 1950s. SFC 0.513 lb/lbf-hr static. Thrust limited at mach 0.75, Temperature limit Mach 1.0. source: https://en.wikipedia.org/wiki/Argus_As_014, A single Argus As 109-044 pulse jet engine that developed 500 kg (1102 lbs)or 4.902kN: http://www.luft46.com/junkers/juef126.html// Type: pulse jet Length: 3,350 mm (132 in) Diameter: 813 mm (32.0079 in) Dry weight: 170 kg (375 lb) Thrust: 4.902kN (1102 lbf)" I have found the parts browser, the cfg's and the various RO/RP1 files I believe I need. Would someone be able to proof read my cfg and point out the errors, as I am not very experienced at this. so far: @PART[as014]:FOR[RealismOverhaul|RP-0] { %RSSROConfig = True %RP0Conf = True @name = as014 Pulsejet @TechRequired = unlockParts @entryCost = 0 @cost = 9 @title = Pulsejet Argus As 014 @manufacturer = Argus @description = Original design by Argus for use the Fieseler Fi 103, AKA the V1 Buzz Bomb. From captured stock into the 1950s. SFC 0.513 lb/lbf-hr static. Thrust limited at Mach 0.75 Temperature limit of Mach 0.9. @mass = 0.17 @crashTolerance = 7 @maxTemp = 500 // Mach 1.0 @MODULE[ModuleEngines*] { @name = ModuleEnginesAJEJet %maxThrust = 3.53 %Area = 0.094 %BPR = 0 %CPR = 1.35 // 1.1 effective %FPR = 0 %TPR = 1 %Mdes = 0.5 %Tdes = 250 %eta_c = 0.95 %eta_t = 0.95 %eta_n = 0.8 %FHV = 22500000 %bird = 1168 %TAB = 0 %exhaustMixer = False %thrustUpperLimit = 9 %maxT3 = 500 %isCentrifugalFlow = False // Engine fitting params %dryThrust = 3.53 %wetThrust = 0 %drySFC = 0.513 %flameoutEffectName = flameout %powerEffectName = running_thrust %engageEffectName = engage %disengageEffectName = disengage %spoolEffectName = running_turbine %engineSpoolIdle = 0.05 %engineSpoolTime = 1.5 %EngineType = Turbine // Pulsejet @PROPELLANT[LiquidFuel] { @name = Kerosene } } @MODULE[AJEInlet] { @Area *= 0.51 } } @PART[as044]:FOR[RealismOverhaul|RP-0] { %RSSROConfig = True %RP0Conf = True @name = as044 Pulsejet @TechRequired = supersonicDev @entryCost = 1000 @cost = 17 @title = Pulsejet Argus As 044 @manufacturer = Argus @description = Originally designed by Argus for use the Fieseler Fi 103, AKA the V1 Buzz Bomb. Rather than being an Argus project, Ford/Chelomey (in a straight-through-flow development of the W.2) produced their own versions. It powered the 10Kh & JB-2 cruise missiles, and stock existed into the mid 1950s. SFC 0.513 lb/lbf-hr static. Temperature limit Mach 1.0. @mass = 0.17 @crashTolerance = 7 @maxTemp = 500 // Mach 1.0 @MODULE[ModuleEngines*] { @name = ModuleEnginesAJEJet %maxThrust = 4.902 %Area = 0.094 %BPR = 0 %CPR = 1.5 // 1.2 effective %FPR = 0 %TPR = 1 %Mdes = 0.5 %Tdes = 250 %eta_c = 0.95 %eta_t = 0.95 %eta_n = 0.8 %FHV = 22500000 %bird = 1168 %TAB = 0 %exhaustMixer = False %thrustUpperLimit = 11 %maxT3 = 500 %isCentrifugalFlow = False // Engine fitting params %dryThrust = 4.902 %wetThrust = 0 %drySFC = 0.513 %flameoutEffectName = flameout %powerEffectName = running_thrust %engageEffectName = engage %disengageEffectName = disengage %spoolEffectName = running_turbine %engineSpoolIdle = 0.05 %engineSpoolTime = 1.5 %EngineType = Turbine // Pulsejet @PROPELLANT[LiquidFuel] { @name = Kerosene } } @MODULE[AJEInlet] { @Area *= 0.51 } } @PART[as014]:FOR[RealismOverhaul|RP-0] { %RSSROConfig = True %RP0Conf = True } @PART[as044]:FOR[RealismOverhaul|RP-0] { %RSSROConfig = True %RP0Conf = True } @PART[as014]:FOR[RealismOverhaul|RP-0] { %RSSROConfig = True %RP0Conf = True } @PART[as044]:FOR[RealismOverhaul|RP-0] { %RSSROConfig = True %RP0Conf = True } Quote Link to comment Share on other sites More sharing options...
KarlDunhuff Posted July 26, 2021 Share Posted July 26, 2021 Ok I got them added. As a "everyone note": They work (DL from curseforge link) in current stock KSP as downloaded. They are very nice looking, and considering their age, have held up in working/looks very well. Quote Link to comment Share on other sites More sharing options...
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