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[Kopernicus]Kerbol Origins - A revival of the original SQUAD planet ideas and more!


amarius1

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Nice, really nice, a lot more stockalike than Kerbol plus...

...

I would like to say something clever about the enhanced redundancy of my pretty-much-dead planet mod, but I can't think of anything.

[COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR]

Wait, Christmas? That's when 1.1 is supposed to come out! That will probably break kopernicus!

Of course, I doubt they will succeed in getting it out by Christmas...
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[quote name='ThatGuyWithALongUsername']Nice, really nice, a lot more stockalike than Kerbol plus...

...

I would like to say something clever about the enhanced redundancy of my pretty-much-dead planet mod, but I can't think of anything.

[COLOR=silver][SIZE=1]- - - Updated - - -[/SIZE][/COLOR]

Wait, Christmas? That's when 1.1 is supposed to come out! That will probably break kopernicus!

Of course, I doubt they will succeed in getting it out by Christmas...[/QUOTE]

Well it depends. We might release KO the same time with Kopernicus for 1.1...
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[quote name='The White Guardian']Hmm. Now I know why Keelon's atmosphere was so buggy: it had no PressureKeys, TemparatureKeys and TemparatureSunMultiCurve at all. I just finished adding those.[/QUOTE]

Yeah, cool! Update the folder after each milestone you acheve. I'll update it with Sarvin System's all new files after I finish Potatus and Shayle
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[quote name='amarius1']Yeah, cool! Update the folder after each milestone you acheve. I'll update it with Sarvin System's all new files after I finish Potatus and Shayle[/QUOTE]

Alrighty then. However, the clouds are going to take a lot of time now that E.V.E 1.0.5 needs a new config file format, and I have no idea how to add surface dust and glow to that config format. I'll try anyway. Ah, at least there'll be clouds on atmospheric planets and moons and fog on Kralaus.
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[quote name='The White Guardian']Alrighty then. However, the clouds are going to take a lot of time now that E.V.E 1.0.5 needs a new config file format, and I have no idea how to add surface dust and glow to that config format. I'll try anyway. Ah, at least there'll be clouds on atmospheric planets and moons and fog on Kralaus.[/QUOTE]


Well that's cool!
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[quote name='amarius1']Well that's cool![/QUOTE]

Alright then. However, the current dev version of Kerbol Origins seems to hate Kopernicus 0.5 and 1.0.5 altogether, and it's pretty hard to make clouds for a planet that doesn't exist when you start the game...

I also have good news though: I am also developing a cloudpack for CaptRobau's Outer Planets Mod, and for Tekto I tried to create a 40km thick layer of smog. Well, it worked maybe a bit too well, it's practically impossible to see. However, this does mean that I can replicate the effect on Fonso (though less intense). When I'm done, it'll be impossible to see further than ~500m in the misty canyons of Fonso.
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[quote name='The White Guardian']If I may ask, what version of Kopernicus are you using and what version of KSP?[/QUOTE]

I think he's judging by the album I posted in the OP... BTW Dropbox updated with all new planets. Haven't tested them still as I am still on Kopernius for 1.0.4 becuase Kittopia isn't updated on Kopernicus 0.5.
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[quote name='legoclone09']Ok, can you PM me the link to the DL link? Sorry for the late reply, didn't see you post this.[/QUOTE]

alright I'll send you the link when I start developing again tomorrow. Please remember that it's crucialthat you don't share the files with anyone else than the developer team.
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[quote name='The White Guardian']Merciful Kod, that is [I]terrifying[/I]!

And judging by the unnatural yellow color of your ship in the last four images, Manai sure is hot. (no pun intended)[/QUOTE]

I actualy had to cheat to turn heat destruction off so I could land so low XD the mountain peaks realy are the only safe places on this planet...
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This mod looks so cool! Looking forward to it, but I have a few suggestions: 

Nova originally said that Potatus rotates extremely fast, and also has a very inclined orbit. It would be cool if it is somewhat like Inaccessible from the old Krag's Planet Factory mod where you can't really land near the equator due to the fact that it rotates faster than the escape velocity.

Also, Nova said that Fonso's atmosphere will be two atmosphere's dense, and it would be better that way since it would also resemble Saturn's moon Titan.

Daphy is looking cool, I LOVE the views of Sarvin. The "dust pools" where your ship can float in them sounds like a great idea.

Nova also said Eeloo would be a moon of GP2...

Other than that, this mod is looking great, and I'm so hyped for this to come out! :kiss:

P.S. Will you be able to disable certain planets/moons in a config?

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