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Rotate, Move whole ship, and Custom Shortcut window in VAB CTD my ship/game!


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I have a 600 part ship I was updating to new 1.0.5 stuff I had been waiting to put on it. It was around 588 parts before changing stuff. The older craft worked fine and still does.. I updated it and it's around 600 parts. it now crashes every time I do those two things making the ship unfinishable. Mind you I could normally make ships up to 2500+ before getting any crashes from parts count from the shortcuts window or similar things. And this ship used to be near 700 parts in 1.0.4 with no problems. What is odd is alot of the other stuff works with a bit less lag than before but these things now CTD the game seemingly from performance overload frome these functions way out of proportion to what I have traditionally experienced. And compared to now even the rest of the game running.. There is something messing them up badly!

I just deleted and reinstalled the whole game after updating to see if it helps. It did nothing. There is also odd lag and stutters at the two title screens that feels kind of similar... I wonder if they are related. Something is bloated or something in the code. ***Now I just got a crashes at the beginning of my game also...(This only happened once so far.) it zooms in near the middle of the KSC and stops and I back out to the last menu but the game menu options are all darkened with all the other text and nothing is selectable. When this doesn't happen the KSC is also laggy on it's own without anything else present.

BTW, I can move parts individually but I can't move or rotate the whole ship or access the custom shortcut screen. Something I also assume access info from the whole ship and not a single part. This kind of thing used to not be an issue until near 2500-3000 parts. I now may be capped at 600!

*I just put on 8 of those new little mining devices and upped it to another 8 larger ones on the bottom. Could the new thermal stuff have anything to do with this. Is it checking something new in the VAB/SPH?

Files:

http://www./download/2gzamd16auigaa1/The_Orion_Retriever_x13_Plus_V2_1_0_5_adjust.craft

http://www./download/adfbktbrmlp68hg/NewPlayer.log

Game:

Install: Steam linux 64bit client

Version: 1.0.5

Computer:

OS: Fedora22x64

CPU: Phenom II 1100t

GPU: 560ti 384core 1gig

RAM: 2x4gig

Mobo: GA-970-D3

HDD: Samsung SSD 850 Pro

Pic:

Screenshot%20from%202015-11-09%2022-03-14_zpsxgoij6ow.png%7Eoriginal

Edited by Arugela
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Sorry Arugela but that is way too much clipping, your vessel is shimmering like crazy.

I can't fix this one, the stacktrace is all low level stuff, system libraries and Unity's libmono.so

By this do you mean what is in the log?

And I ran ships like this including this one fine in the last patch. Even with alot more parts. I didn't get CTD's until 2500 parts or more. The way the rotate/move function are working is way out of proportion to the last patch. So is the problem with the Shortcut window crashing the game.

If you open the shortcuts window it displays the problem pretty nicely. It did not do this like this just before I updated to 1.0.5. Why is the performance with those functions so much more resource intensive?

I'm also getting a weird SELinux alert when it crashes. I have no idea why.

"SELinux is preventing acpid from create access on the netlink_generic_socket Unknown."

Edited by Arugela
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The one in the VAB between the normal one and where you can select crew. It's the middle of the 3 buttons on the upper left of the pic above. It's where you select an item and choose stuff to stick in the shortcuts. (Abort,Lights,Breaks,1-0, etc) It's to the left of the ships name.

The main part is just above the service module with the science stuff in it.

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Oh the action groups!

I didn't open that when I tested your craft, I held the shift key and clicked the vessel, first time it was one of the several clipped fuel tanks, then second time it was the engine.

There's just too much going on with this vessel to know where to begin, I'll have to start stripping bits off until it stops crashing KSP.

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Too pull it apart for maintanence/modifications I usually click the side of the main tank and pull out the 13 engines. I'll get a pic. It's tidier than it looks. (For 600 parts at least.)

If you use "offset" and click on the main body of the Twin boar engines and pull them all sidways it will look something like this. Most of the peripheral items are on the center engine. The rest of those tanks are just condensed fuel and struts with some reaction wheels in them. The rest of the ship is that center pillar and the probe ship on the top.

When I took off all of those side engines it stopped crashing. I was wondering what changed to cause it to do this when it didn't a few hours ago in 1.0.4. I could easily use a ship like this before without crashing. Are there any bugs behind this performance change or anything that can be fixed eventually?

***BTW, when you moved the ship as a whole item did it crash for you or was it just me?

Edit: It did not crash when I opened the action group window or moved the ship around when I did in with this debug version. Even with all 600 parts. It seems it might have to do with the ship when it's fully condensed.... Something has changed regarding condensed parts.

The performance is really smooth when I opened the ship up.*(In fact much smoother than the game did previously) It seems to only happen when the ship is pushed together like in the first version I uploaded...

Debug version:

http://www./download/fzncbu2p4p28z6q/The_Orion_Retriever_x13_Plus_V2_1_0_5_debug.craft<- Pre opened version!

Screenshot%20from%202015-11-09%2023-13-19_zpszdyfk80z.png%7Eoriginal

Screenshot%20from%202015-11-09%2023-13-26_zpsjfg1fqg3.png%7Eoriginal

Edited by Arugela
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It actually goes on the runway fine with no lag regardless of the situation. It's just those few functions when in the VAB that I have found. I thought it was a little odd.

I'll have to open the ship up like this before changing stuff I guess. I guess that is a work around.

But is there anything in that that could help them fix performance issues? I'm assuming this technically counts as a stress test. I wonder if anyone else would run into this.

Edit: After re-condensing the ship the problem went away and is not persistant.. How odd!

You may be better off flying it like that, less clipping = less Kraken.

I'm not sure how a ship that looks like a bunch of line dancers would perform. I think they might end up dancing all over the place! 8p Maybe a line dancing song named after the kraken would be fitting. I don't know any though to name one after.

What do you know. There is a kraken dance.... Or is that a group?

https://www.youtube.com/watch?v=C_hnWzTBlHg

Edited by Arugela
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