Jump to content

Aerospikes being weird (?) 0.90


Recommended Posts

I know I know I shuold get the new version (believe me I want to) but since Kethane seems to be discontinued, and please tell me if I am mistaken here, I am currently unable to upgrade since I still have ships with those parts on missions.

My "problem" is this. I just built an SSTO craft for laythe [insert smugface] using an aerospike. While testing on Kerbin I discovered something veeeery weird. As soon as I had finished my circularisation burn in LKO the sound and animation for the Aerospike changed (like I was running at 50%thrust) and it stopped using Oxidiser Oô I mean ... right? xD And while this might be a very usefull exploit if I am able to reproduce it :D I have absolutely no explanation for this behaviour. Has anyone experienced this? Is it a known .90 issue? I have certainly never heard of it ^^

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...