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Keep Docked Vessels' Parts Lists Segregated


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My proposal is to instead of when vessels dock their respective parts lists intermingle, they are placed into a sub-category, something like "component".

It would make it much easier to forcibly separate craft after a kerbal gets the idea to put Space-Krazy-Glue on the docking port.

VESSEL
{
pid = 2
...
name = Example Composite Vessel
...
ORBIT
{
...
}
[b]COMPONENT[/b]
{
pid = 0
...
componentid = 0
name = Example 0
...
PART
{
...
}
PART
{
...
}
PART
{
name = dockingPortLarge
cid = 4283826400
uid = 01
...
MODULE
{
name = ModuleDockingNode
isEnabled = True
state = Docked (docker)
dockUId = 11
...
DOCKEDVESSEL
{
vesselName = Example 1
vesselType = 5
rootUId = 1
}
}
}
ACTIONGROUPS
{
...
}
DISCOVERY
{
...
}
FLIGHTPLAN
{
}
}
[b]COMPONENT[/b]
{
pid = 1
...
componentid = 1
name = Example 1
...
PART
{
...
}
PART
{
...
}
PART
{
name = dockingPortLarge
cid = 4283826400
uid = 11
...
MODULE
{
name = ModuleDockingNode
isEnabled = True
state = Docked (dockee)
dockUId = 01
...
DOCKEDVESSEL
{
vesselName = Example 0
vesselType = 5
rootUId = 0
}
}
}
ACTIONGROUPS
{
...
}
DISCOVERY
{
...
}
FLIGHTPLAN
{
}
}
ACTIONGROUPS
{
...
}
DISCOVERY
{
...
}
FLIGHTPLAN
{
}
CTRLSTATE
{
...
}
}

Edited by Astronut25
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It would be even better if it were togglable... So say you want a permanent station, but have to send it up on 3 launches. You build it, and because it IS your permanent, core station, parts are intermingled... But then you have a tug you dock, an emergency escape craft, a refueler/resupply ship, a crew transfer vessel, and an interplanatary ship all docked...Yeah, I can definately see wanting to keep the parts (and action groups) separated... :)

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It would be even better if it were togglable... So say you want a permanent station, but have to send it up on 3 launches. You build it, and because it IS your permanent, core station, parts are intermingled... But then you have a tug you dock, an emergency escape craft, a refueler/resupply ship, a crew transfer vessel, and an interplanatary ship all docked...Yeah, I can definately see wanting to keep the parts (and action groups) separated... :)

It wouldn't need to be. Even if you docked 3 pieces together and it maintained them as 3 separate components internally, you wouldn't be able to tell the difference in the game.

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