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Mun rocket with 3 stages


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Isn\'t that a little bit overkill? You can reinforce the landing legs a bit with struts, you can actually land quite well on an engine with struts fitted to it, I bet 3 to 4 LV-909\'s with struts would make a very stable landing system.

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Isn\'t that a little bit overkill? You can reinforce the landing legs a bit with struts, you can actually land quite well on an engine with struts fitted to it, I bet 3 to 4 LV-909\'s with struts would make a very stable landing system.

But am I a capable enough lander? The answer is no. Also, all my designs get into orbit, do half the TLI burn, then force me to use my lander to finish it. So I carry extra fuel.
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But am I a capable enough lander? The answer is no. Also, all my designs get into orbit, do half the TLI burn, then force me to use my lander to finish it. So I carry extra fuel.

One word. Aerospikes.

Or to explain, aerospikes are excellent on both atmospheric and orbiting. Landing? Not so much.

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I try to set mine up with a launcher stage (may have it\'s own stages, may not) a transfer stage, and a lander/return stage.

For example, here\'s my conventional staged rocket, the Desert Star.

MMZIp.jpg

The launcher stage can get almost to a 70km orbit, but will fall short so is lost when it burns up, the transfer stage finishes the orbit, performs the burn to the Mun (or Minmus) and also does any orbital corrections and the deorbit burn.

The transfer stage will run out during final descent, if it doesn\'t during the deorbit manoeuvre, leaving the lander to finish the descent and landing, and then of course the lander has to make it\'s way back on it\'s own.

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