EdFred Posted November 12, 2015 Share Posted November 12, 2015 Before the update I had some very simple Mun landers enclosed in an Airstream Shell- one built with 2.5m lifter rockets and a 2.5m Airstream Shell, and one made with all 1.25m parts - and 1.25m shell.Now when I launch these, the rocket flips over every time - even if I attempt to launch completely vertical with no turn, change turn altitude, go slow, go fast, keeping acceleration to under 12m/s/s, with MJ, without MJ, doesn't matter. So, I turned on the aero-forces (F12) and there is some RIDICULOUS drag forces - and it's all coming from inside the Shells. What's the point of the Shells if they don't actually eliminate drag from what you put inside them? Link to comment Share on other sites More sharing options...
Hobbes Novakoff Posted November 12, 2015 Share Posted November 12, 2015 Try rebuilding the fairings. It may just be an issue with .craft files carrying over. Link to comment Share on other sites More sharing options...
panzer1b Posted November 12, 2015 Share Posted November 12, 2015 Drag was decreased at lower speeds, and vastly increased at high speeds around teh altitudes of 20-40km. Ive found it best to do a somewhat less shallow gravity turn, where you get above 40km before you really start to gain alot of horizontal speed. At least thats what ive learned over the last few days with 1.0.5.That, or there is some bug with your craft or with farings, but ive yet to notice it as my rockets work ok. Link to comment Share on other sites More sharing options...
Scarecrow88 Posted November 12, 2015 Share Posted November 12, 2015 Have they fixed the fairing bug that stops you firing an engine that was previously inside a fairing that has been decoupled without being deployed? Link to comment Share on other sites More sharing options...
Workable Goblin Posted November 12, 2015 Share Posted November 12, 2015 My experience has been that fairings do help a lot with getting aerodynamic forces under control, but they don't totally eliminate them--they themselves are lifting parts. The result is that you tend to get a center of lift to the side of the rocket and great instability if you don't add additional aerodynamic control surfaces to the first or second stage. But once you do that everything is just fine again.Unfortunately, I'm not at my main machine so I can't post pictures, but I'll try to do that when I can. Link to comment Share on other sites More sharing options...
Death Engineering Posted November 12, 2015 Share Posted November 12, 2015 Could what you're experiencing be related to what I've noticed here: http://forum.kerbalspaceprogram.com/threads/139218-Fairing-not-protecting-contents-during-asecnt Link to comment Share on other sites More sharing options...
EdFred Posted November 12, 2015 Author Share Posted November 12, 2015 This is what is happening:Lift and drag from invisible places.http://webpages.charter.net/edfred/kerbal/Screen shots and craft file at that link.I completely remade the craft in 1.0.5 - in fact started a whole new sandbox so nothing was left over from 1.0.x - and it's still happening.Doesn't matter if the rocket is short, or long, I made it longer hoping the winglets would counteract the lift that's well out beyond the nose, and it doesn't matter. Link to comment Share on other sites More sharing options...
Piltuz Posted November 13, 2015 Share Posted November 13, 2015 I am having the exact same problem as EdFred. All my rockets with fairings flip over, no matter what. I also get phantom aerodynamic forces just like in EdFred's pictures. Link to comment Share on other sites More sharing options...
diomedea Posted November 13, 2015 Share Posted November 13, 2015 Please note, as Edfred's pictures clearly show, the aerodynamic forces (drag and body lift) are from the fairings, misplaced, but none shows about enclosed parts. There was a recent report about this very issue in Support, detailed enough to allow verification; following that, the issue has already been reported by me and acknowledged by developers, I'd hope it will get fixed for KSP 1.1 if not earlier.Unfortunately this discussion should have been conducted in Support, this isn't the place and I invite any further relevant posts be done in that thread to keep consistency. Thread closed. Link to comment Share on other sites More sharing options...
Claw Posted November 15, 2015 Share Posted November 15, 2015 For anyone else who stumbles upon this, there is now a fix here: http://forum.kerbalspaceprogram.com/threads/97285Cheers,~Claw Link to comment Share on other sites More sharing options...
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