Skalou Posted November 14, 2015 Share Posted November 14, 2015 (edited) Hi,Does the fuel-lines and struts have drag? and if yes, does it takes into account their lenghts? and orientation (to the air stream)?I'am asking this because the mod Trajectories v1.4.3 seems to have problems with them now, however i never known how does it worked before the new 1.0.5 and now, also to better understand the game and just by curiosity!thank'smoaaaaaar strutpergarus...! Edited November 14, 2015 by Skalou Link to comment Share on other sites More sharing options...
sal_vager Posted November 14, 2015 Share Posted November 14, 2015 Yep they have had mass and drag since 1.0.0, and this used to be fixed regardless of length, but there were some improvements for 1.0.5 and they should have variable drag cubes and mass values now. Link to comment Share on other sites More sharing options...
Skalou Posted November 14, 2015 Author Share Posted November 14, 2015 (edited) Ooh, nice new welcome feature!After a quick test, it doesn't have collider however (kerbals don't hit them), and the difference for long or short lines aren't displayed in the Engineer's report (nor with the old KER for 1.0.4 of course), but i can't confirm "in game" what happened for the mass and drag after loading the vessel, i trust you! (should i really? )So a small suggest:-add a colider, a simple capsule collider, do we really need it or is it bad for some craft?-display the linear mass of them in the right click (for example: 30 + 5kg/m )- add a max fuel unit/second per line: -> more fuel-lines for bigger flow needed or add bigger scaled fuel-lines (with more mass and drag) latter in the tech-tree to prevent a bit aspargarus like this too early:what do you think of it guys?( i konow it's not the right place to suggest, but it could be great to discuss it before) Edited November 14, 2015 by Skalou Link to comment Share on other sites More sharing options...
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