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Drag of fuel lines and struts


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Hi,

Does the fuel-lines and struts have drag?

and if yes, does it takes into account their lenghts? and orientation (to the air stream)?

I'am asking this because the mod Trajectories v1.4.3 seems to have problems with them now, however i never known how does it worked before the new 1.0.5 and now, also to better understand the game and just by curiosity!

thank's

moaaaaaar strutpergarus...!

Edited by Skalou
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Ooh, nice new welcome feature!

After a quick test, it doesn't have collider however (kerbals don't hit them), and the difference for long or short lines aren't displayed in the Engineer's report (nor with the old KER for 1.0.4 of course),

but i can't confirm "in game" what happened for the mass and drag after loading the vessel, i trust you! (should i really? :D )

So a small suggest:

-add a colider, a simple capsule collider, do we really need it or is it bad for some craft?

-display the linear mass of them in the right click (for example: 30 + 5kg/m )

- add a max fuel unit/second per line: -> more fuel-lines for bigger flow needed or add bigger scaled fuel-lines (with more mass and drag) latter in the tech-tree to prevent a bit aspargarus like this too early:

hd09mTJ.png

what do you think of it guys?

( i konow it's not the right place to suggest, but it could be great to discuss it before)

Edited by Skalou
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