Jump to content

Help With External CFG Editing


Recommended Posts

Hello Modders,

I've been one of those players that likes to curate a fine collection of mods, and spend time tweaking and balancing them so that they compliment each other in the gameplay. Since I play in Career mode a large part of that has been the tech tree, which I put some thought into and edited a lot of part files (including stock) to arrange them in a way that each node was rewarding, and each tier had no clear "best node". I also made edits to balance resources and such; Some mods tend to over-power their items, or sometimes I like to buff a stock item to make it more competitive instead. You know when you get a bunch of mods and then try to play Career, you end up with like a battery that's ten times as good in the same tech node and it costs way less, I always want to fix that stuff! I thought I did pretty well and was happy with the result, however, along comes update 1.0.5, plenty of mods come up with updates too, and all my edits are washed away. That all happened before as well, back when update 1.0 came out.

Keeping mods up to date and working well is enough of a consideration, so I'd love if I could set my own independent definition of where parts should go on the tech tree, costs of items, and other basic parameters sometimes. I'm not concerned with redefining nodes on the tech tree, I did fine with the stock layout.

In my own personal editing of kerbal files I've gotten the impression that something like this is possible with @part calls or something. Maybe a utility of the ModuleManager plugin if I remember, which I've had around for other mods. So I'm wondering, what sort of syntax could / should I use to achieve this blanket balancing in a separate "mod", that will survive just fine through all these updates that come along? Is it as simple as making a new folder with a .cfg file in it? Could I throw all the @part calls I want into one file, or a separate one each time? I've seen no load order definition, is there a trick to superseding other files? Pitfalls with this idea, or just not going to work? Maybe it's already written somewhere and I didn't find it when I looked.

Thanks.

Link to comment
Share on other sites

Yes, you can do that with ModuleManager. You can find some examples in the second post of the thread and in the handbook.

If your change are simple then it should be no more than a .cfg with all your patch in it. If they are more complex it will take more work but you can ask in the thread.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...