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Did the air intake logic change in 1.0.5?


spiritplumber

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Hello!

I was making an atmo scoop with a compressor (the idea being, let a probe fill up an air tank during aerobraking that can then be used for RCS, we're looking at this IRL with Alpha Cubesat) and got it to work in 1.0.4 - barely - but then 1.0.5 came and now the air intakes just don't seem to react at all above 36000 meters or so.

The changelog makes no mention of this, it just says that air intake resource is now hidden.

Is this intended behavior, and is there a configuration option to change that magic number or do I have to write a plugin?

Thanks!
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The air intakes got an overhaul.

Check [URL="http://forum.kerbalspaceprogram.com/threads/139019-1-05-Intakes-Lets-figure-them-out"]this thread[/URL].

Edit: I'd use a part with moduleResourceConverter to convert intakeAir into another resource, maybe "compressedAir". That should work. Intake air is still there, just hidden. Edited by Chaos_Klaus
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