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ProgradeInProgress

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Hello! I've been a lurker for a while, but I've finally decided that having a forum account and asking questions on my own will help to clarify some things I just can't find, even with search. Although my username is ProgradeInProgress, it's a variation on my regular username. That being said, abbreviate it how you like, I'm sure it'll stick.

I've always been fascinated by any kind of engineering, but aerospace has always been something I gravitate to. I'm also a fan of cutting-edge tech, and love videogames-especially flight sims and fighter arcade sims. For those reasons, I'm a big fan of fighter jets and SSTOs. I always use FAR, as the challenge it presents makes success that much more satisfying.

I'm currently working on mk2 tailless fighter aircraft using BDArmory, which I've dubbed the KDFx-15 "Flying Reaper". My builds can take days to get right- I currently have a cross-sectional area below .25, wave-drag below 1.1, and critical mach above 0.7, with some supermaneuverability. I may or may not make a bomber variant due to fuel constraints.

I look forward to honing my KSP skills by learning from everyone here! Edited by ProgradeInProgress
Fixed numbers- If I had critical mach if 1.7 I'd be reporting it to Ferram...
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I'll make sure to do that when I have it meeting all the target properties, as I currently have a critical mach of ~0.695. It's a very simple design, and has less than 20 parts when armed only with a Vulcan.

Being a fighter, it's Panther-based, and can take off below 75 m/s (srf). Canards are something I'm looking into as well, though, but I'm trying to make it as sleek as possible and canards would interfere with the look. It's vaguely based on the Boeing F/A-XX concepts, especially in wing shape. Edited by ProgradeInProgress
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