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Convex colliders for fairings


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I'm pretty new to this whole modding thing, but I have been having some success making different parts and a few somewhat decent-looking launchers for my personal use. Does anyone have any tips on how to deal with the whole "all parts must have convex colliders" issue? With 1.1 basically forcing us to use convex colliders, making good aerodynamic colliders seems like kind of a pain to do. I'm sure I can find a way around it, but I was wondering if there was anyone out there who had any brilliant ideas to make the whole ordeal a bit less painfull.

I'm not 100% sure how FARs voxelization thing works, but as far as I know it basically prefers aerodynamic shapes for the colliders, no?

Any and all suggestions is appreciated :)
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My understanding is that FAR goes by the visual model, not the colliders. At least, that's what I was told by someone in the FAR thread when I asked.

For stock aero, it's based on "drag cubes" that are generated automatically for your part, based on the visual model, but can be overridden since it's not always perfect, particularly with regards to hollow or highly concave parts.

But, you'll probably want relatively hollow colliders for a fairing anyway. Unfortunately the only way to do this with convex colliders (which are *mostly* required now, but will be 100% required in KSP 1.1), is to just simply use several smaller colliders to approximate the shape you want.
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Thank you :)

If I understand correctly, when using FAR, you don't necessarily need aerodynamic colliders, as long as the models themselves are aerodynamically sound? So when 1.1 comes around, I can just use a bunch of "randomly shaped" colliders for the fairings as long as they are convex?

I don't play in stock atmo, so luckily I don't need to do anything about drag cubes.
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[quote name='Kartoffelkuchen']Well, you'll already need those convex-only colliders in 1.0.5. I can not recommend using randomly placed colliders, you should really make them have the shape of the fairing. I'll write up a tutorial on how to do this tomorrow, ok? ;)[/QUOTE]

Yes I noticed, that is why I am not playing in 1.0.5. The new version didn't really excite me anyways, so I don't mind being stuck in 1.0.4. But with 1.1 right around the corner (probably), I want my colliders to work. I never plan on publishing any of my parts/mods, so if some colliders are a bit wonky, but still functional, that is fine by me.

I don't play in stock, ever. I always play in RSS/RO with FAR and all the realism addons/mods, so having the fairings work in stock is none of my concern. But I would love a tutorial on how to make good convex colliders that will work in FAR.
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