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[SPOILERS] MUN's north pole, glitch or intentional?


GalaxyGryphon

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I actually landed on the Munar north pole to get ready for my Minmus landing using mechjeb, and when I got to this area my mechjeb froze and tried landing anyway... the slide didn\'t end well with the entire thing falling into pieces at the bottom of it.

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Well, when I visited the Munar north pole in .14, I found a whole series of pyramids. I believe they are the result of the model being stitched together at this point

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That looks like a huge wall! Somebody, anybody, NUKE IT!

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It\'s caused by distortions on the heightmap. The Mun uses a combination of procedural terrain and a heightmap to control it, but since you\'re wrapping a rectangular texture onto a sphere, there\'s distortion at the poles. Minmus is fully procedural, and has no such distortion.

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@brians200: the lights come with the cart model/plugin. At least on my lil\' HP laptop, they are a major performance hit to the game. The more lights, the draggier it gets. I try not to land in darkness. At the time, the 'H' key turned on the headlights, which also turns on the RCS nozzles for firing 'down' which I usually do to fine-tune my landing on the Mun, so every time I hit the RCS, the lights would go off, or on. A large 'jerk' would follow in the rendering. I think now the headlamps are keyed to 'U' so that\'s much better.

@nova: I figured it was something like that. Looked far more like a rendering/wrapping artifact than a deliberate effort to make pyramids. It is nonetheless super-cool and I hope y\'all don\'t try to fix it.

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It\'s caused by distortions on the heightmap. The Mun uses a combination of procedural terrain and a heightmap to control it, but since you\'re wrapping a rectangular texture onto a sphere, there\'s distortion at the poles. Minmus is fully procedural, and has no such distortion.

Wouldn\'t it be possible to blend the heightmap into procedural terrain around the poles?

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On the topic of Strange-Things-Found-on-Mun, I found something interesting.

I switched to camera mode just to see the sunrise over the Mun, and happened to see something that looked like a graphical glitch. These brave souls were going to meetup with an older, er, Permanent Research Mission for a barbecue, but decided to divert themselves to investigate this anomaly.

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Having committed themselves to landing, the Kerbanauts report that the object appears to be an arch of some sort, but whether natural or artificial they can\'t tell yet. The burgers will have to wait.

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Less than 90 seconds before landing, they report that it is a complete archway, likely tens of meters tall, if not above 100.

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'Big, strange hotdog-ish archway' remains the description with just over a minute before landing. You can\'t tell in this picture, but Hudsy\'s upset the barbecue didn\'t pan out.

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Having landed a distance away from the anomaly, the Kerbanauts are giddy with the prospect of climbing up it and jumping off. Except Hudney, but he\'s always been a bit boring.

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Before trying to land 'a bit closer and totally not on top of the arch at all,' the intrepid trio send their location back to Kerbin, courtesy the Munar Orbital Research and Observation Nexus, to assist in future exploration. The anomaly is located just to the North of a very large crater.

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The current theory is the object was a tall boulder, until the asteroid that caused the crater hit it and exploded. This is backed up by the extreme proximity to the crater\'s edge. When pressed for how such a relatively small hole could result in such a large crater, Bobsen replied 'Well, the rock hits it, then blasts out the back like a shotgun. Spreads out the impact. It\'s simple!'

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Everything about finding this was extremely unlikely. First, I\'d come in with a VERY inclined orbit, which I decided to flatten before landing instead of saying 'Yay, the Mun, let\'s land!' Second, I decided to wait until the Western-most part of Mun was in daylight, which resulted in me taking several extra orbits in order to get there. Next, I was much lower than I usually am for Munar orbits in the first place, and wanted to see the sunrise. Finally, I just happened to be getting into the daylit section when I saw it, recently enough for me to have not switched back to Map mode and get ready for landing. If I didn\'t see it, I probably wouldn\'t have landed this close to the edge of a crater, because of the uneven surface.

Has anyone else found this thing?

Edit: Update! The Kerbanauts have successfully moved closer to the arch,

They are now another Permanent Research Outpost, improving Kerbalkind\'s knowledge of the cosmos!

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They\'re safe, and with all the barbecue supplies they were carrying, they should be able to last until a rescue mission can pick them up. In the meantime, this is a big arch.

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While a devout conspiracy-theorist, I have to call BS on this. While I may be wrong, I have seen nothing like it on the detailed Mun-maps provided by the KGSS, nor does it seem to mesh well with the surrounding terrain, unlike the rest of KSP\'s structures. Unless someone else can find it, I say BS.

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While a devout conspiracy-theorist, I have to call BS on this. While I may be wrong, I have seen nothing like it on the detailed Mun-maps provided by the KGSS, nor does it seem to mesh well with the surrounding terrain, unlike the rest of KSP\'s structures. Unless someone else can find it, I say BS.

I\'m on it :P This is a job for the newly designed Muninator IV.

I\'ll see you in an half an hour or so....

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I actually landed ON TOP of the Arch.

Same :) The arch is confirmed real, I thought that he was talking about the pyramid, which 3 brave Kerbanauts are currently on their journey to find.

I have been working the past couple of days to actually build a base centered around that Arch :)

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