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Stock-ish Better More Realistic Engines


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I've been developing an MM config over the last few days, that gives each engine the stats of a real engine whose stats are closest to it (if that made sense). The point is to nerf what needs nerfing and buff what needs buffing, and to again, standardize. Below is my config:
[CODE]
// Tiny engines first

@PART[ionEngine] //NEXT
{
@MODULE[ModuleEnginesFX]
{
@maxThrust = 0.03
@PROPELLANT[ElectricCharge]
{
@ratio = 1
}
@PROPELLANT[XenonGas]
{
@ratio = 0.0625
}
}
}
@PART[radialEngineMini] //MSL descent engines
{
@mass = 0.01 //10 kg for a twr around 50
@MODULE[ModuleEnginesFX]
{
@maxThrust = 5 //slightly more powerful than the msl engine
}
}
@PART[smallRadialEngine] //SuperDraco
{
@mass = 0.07125 //TWR around 50
@MODULE[ModuleEnginesFX]
{
@maxThrust = 75 //rounded up from real stats
}
}
@PART[microEngine] //Can't find an engine
{
@mass =
@MODULE[ModuleEnginesFX]
{
@maxThrust =
}
}

//Now to standardize the bigger engines' TWR's at 80*0.64 = ~50
@PART[]//LV-909 = TR-201
//The dimensions of the engine are 2.27m long by 1.38m diam.
//That makes it a 1.25m part that is 2m tall.
{
@mass = 0.115 //actual mass
@MODULE[ModuleEnginesFX]
{
@maxThrust = 40 //rounded actual thrust
}
}
@PART[]//LV-T30 = LE-5B-2
//This part is 2.79m tall IRL. I'll round that up to 2.8m.
{
@mass = 0.29 //actual mass
@MODULE[ModuleEnginesFX]
{
@maxThrust = 145 //actual thrust
}
}
@PART[liquidEngine2]//LV-T45 = LE-5
//This part is 2.68m tall IRL. I'll round that up to 2.7m
{
@mass = 0.255 //actual mass
@MODULE[ModuleEnginesFX]
{
@maxThrust = 105 //actual thrust
}
}
@PART[]//"Skipper" = Merlin 1D
{
@mass = 0.6 //actual mass
@MODULE[ModuleEnginesFX]
{
@maxThrust = 480 //actual thrust
}
}
@PART[]//"MainSail" = Raptor
{
@mass = 0.29 //actual mass
@MODULE[ModuleEnginesFX]
{
@maxThrust = 840 //10% actual thrust - the Raptor is way OP
}
}
//Now for the SRB's...must...standardize...boosters...
@PART[sepMotor1]
{
@mass = 0.01 //10 kg empty. I could easily pick this one up and throw it!
@MODULE[ModuleEngines]
{
@maxThrust = 100
}
@RESOURCE[SolidFuel]
{
@amount = 5
@maxAmount = 5
}
}
@PART[solidBooster_sm]
{
@mass = 0.1 //only 100 kg empty - must be made of tinfoil
@MODULE[ModuleEngines]
{
@maxThrust = 30
}
@RESOURCE[SolidFuel]
{
@amount = 15
@maxAmount = 15
}
}
@PART[solidBooster]
{
@mass = 1 //just the casing
@MODULE[ModuleEngines]
{
@maxThrust = 300
}
@RESOURCE[SolidFuel]
{
@amount = 300
@maxAmount = 300
}
}
@PART[solidBooster1-1]
{
@mass = 3
@MODULE[ModuleEngines]
{
@maxThrust = 600
}
@RESOURCE[SolidFuel]
{
@amount = 900
@maxAmount = 900
}
}
[/CODE]
Trouble is, I can't seem to find a real analog for the LV-1 (that has pictures of it, and stats that aren't either classified or lost)...
What should the analog be?
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