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is KSP buggier than normal for anyone else?


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So this is more of a Poll rather than asking for support per se.

I have a modded install (on Windows *sigh*) and before I start to remove some to see if it is the mods I thought I would throw out the question. I know that at any given time the game becomes buggy for one reason or another for us individually but I am trying to gauge this overall for the community.

My problems are mostly encountered in the VAB. When I save a sub-assembly the game begins to act slow(er) and many times when I try to put the assembly back onto the vehicle (after the save) it many times won't let me (the attachment nodes are gone or unresponsive). ctrl-z to duplicate small assemblies seems to be totally broken atm.

When I bring in a previously saved sub-assembly it is far worse and more often than not breaks the vehicle where it won't save it, allow me to modify the stages or it won't even recognize that there are any stages at all. It doesn't seem to have anything to do with size / complexity of either the sub-assembly or the main assembly - in one instance it was a simple (stock) lander (40 parts or so with the science attachments) and I was trying to add the launch engine assembly (again stock parts) which was 24 parts and it placed it to the side and wouldn't let me select it, remove it or anything, I ended up starting over (after restarting the game). In the past when this on occasion would occur, leaving the VAB would remove the unattached assemblies and leave the main - not now. I have to exit the game and restart it before it will remove the corrupted assembly (and it will save it as the last auto-saved ship...and so help me if I reload it...)

Struts attach correctly, fuel lines attach correctly, I save, exit and return to find them either missing or totally rearranged (incorrectly).

Probe cores don't recognize that they have SAS when they in fact do - I tried to send an engineer into orbit to perform an eva repair, I would turn on the SAS, but when I switched to map view to time the launch, and returned to the ship view, it had turned it off and said that I had no SAS capabilities when I tried to turn it back on. If I take the exact same vessel and launch it straight from the VAB without switching views it works fine. If I remove the engineer and launch it unmanned, it launched fine - even after switching views, etc.

Does any of this sound familiar? When Steam auto-updated my 1.04 install (Grrr) it was a total game breaker and I uninstalled and reinstalled a clean copy of the game - with no mods. But my addiction couldn't be sated until I added some mods back in...
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You could have reverted your update back to 1.0.4. I did and am still rocking all my favorite mods. For future reference
In steam...
- go to your library
- right click on KSP in the menu on the left
- click on "properties"
- open the "updates" tab
- under "automatic updates" select "do not automatically update this game" just to be sure
- open the "betas" tab
- select "previous - previous stable release"
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The other option for Steam is to make 2 copies of the KSP folder, after initial install, (And yes, this is information you need to know before playing on Steam!)

The first copy remains virgin. The second copy gets all your mods and becomes the default 'play from here' folder. It never gets updated, unless you choose to update it. Your virgin copy also stays safe, no matter what happens with Steam and auto updates.
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