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Simulator Launch Button in VAB or SPH that temp disables Recovery of craft and only allows revert.


inigma

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Desired: A "Launch in Simulator" button in VAB and SPH which:

- saves a backup persistence file automatically
- launches the craft per the norm
- gives you a visual indicator you are in Simulator Mode
- temporarily replaces the Recover Vessel in both player mode and Space Center view, with the action to popup a dialog box "Do you want to end the simulation?"

When answered in the affirmative to end the simulation then:

- Automatically re-loads the game from the saved backup persistence file saved prior to the simulation launch
- Return you to your craft in the VAB or SPH.

Thoughts?

I'm looking for a modder to club this together if possible. I'm only beginning to mod contract pack config files. Modding this though is out of my league, but should be stock for those hard core career players who don't play with reverting real missions. At least this idea gives them the ability to simulate launches within the game while playing with revert off or want a more formal way of declaring a mission as a simulated mission without having to click that revert button (and not feel cheaty doing so).

Currently this mod that attempted to do so is dead: [url]http://forum.kerbalspaceprogram.com/threads/93722[/url]

and Kerbal Construction Time is too much mod. Just need something simple, basic, functional as described above, nothing more. I know a lot of players would love it. Edited by inigma
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Hello, i think that HoloDeck does something like this. Or a simpler way to do it you can try IgnoreFunding which use an other way to "lock" recover.
HoloDeck: [url]http://forum.kerbalspaceprogram.com/threads/118575[/url]
IgnoreFunding: [url]http://forum.kerbalspaceprogram.com/threads/107663[/url]
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[quote name='inigma']
and Kerbal Construction Time is too much mod. Just need something simple, basic, functional as described above, nothing more. I know a lot of players would love it.[/QUOTE]

FYI: KCT comes with a Preset that turns everything off except the simulations. None of the other features are turned on. None of the other GUIs come up. 95% of the code doesn't even run. It's 4 button presses at the start of the game to set that up (open settings, choose SimOnly preset, save settings, close window).

HoloDeck was supposed to become the "official" simulation-only mode, but enneract hasn't worked on it in a while. There's a non-zero chance I'll pick it up and remove KCT's simulation features (I'm making an effort to split KCT into it's separate components because the main package has too many diverse functions, but time is not something I've got a lot of at the moment).
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[quote name='magico13']FYI: KCT comes with a Preset that turns everything off except the simulations. None of the other features are turned on. None of the other GUIs come up. 95% of the code doesn't even run. It's 4 button presses at the start of the game to set that up (open settings, choose SimOnly preset, save settings, close window).

HoloDeck was supposed to become the "official" simulation-only mode, but enneract hasn't worked on it in a while. There's a non-zero chance I'll pick it up and remove KCT's simulation features (I'm making an effort to split KCT into it's separate components because the main package has too many diverse functions, but time is not something I've got a lot of at the moment).[/QUOTE]

No worries. I'll check out KCT's sim option, but for now HoloDeck seems to fit the exact parameters outlined in my OP without the extra KCT feature set until it breaks in some future KSP update. For sure though I'll be the first to happily volunteer and test any split out mode of KCT Simulator functions whenever you find that precious time to revisit the idea. Thanks for your amazing mods!
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