Jump to content

How to add bouyancy to a part?


lextacy

Recommended Posts

I need to get airbags so a capsule will float in water. My Mercury capsule from FASA seems to sink underwater. I want to apply "airbags" to the FASA floats. How can I accomplish this? From what I hear the water in KSP now can accept buoyancy from parts, but I dont know how to code a part to do so.
Link to comment
Share on other sites

[quote name='NathanKell']look at the Squad Mk1 pod's part cfg for how to increase buoyancy artificially.[/QUOTE]

HEHE O didn't see all the new little setting in the cfg's [code]CoPOffset = 0.0, 0.5, 0.0
CoLOffset = 0.0, -0.35, 0.0
CenterOfBuoyancy = 0.0, 0.5, 0.0
CenterOfDisplacement = 0.0, -0.3, 0.0
buoyancy = 1.5
buoyancyUseSine = False
[/code]
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...