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Slow KSP since 1.0.5 with mods + error log : MechJeb Bug ?


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Hi all !

Since 1.0.5, the game runs 2.5s for 1s in Kerbal time.

I also can't really pick the vessels in the space center, like the game was crashing but without really telling it.

I've been trying a few things :

- Removing all mods, which leads to no space crafts active anymore = no problem

- Adding back mods without adding the saved active space crafts = no problem

- Checking the log when space crafts and mods are active brings to this error every tenth of second :

[EXC 21:33:13.571] NullReferenceException: Object reference not set to an instance of an object
    KnowledgeBase.UpdateVesselInfoList (.Vessel v)
    KnowledgeBase.FixedUpdate ()

The problem is that I can t erase one by one the space crafts as the space center seems bugged :-(

I'm pretty sure some of them are corrupted since 1.0.5 but I don't know how to find them

list of Mods installed + trying to remove all corresponding ships :

Station science (for 1.0.4) - Removed only all ships having this mod's parts but same problem
Community resource pack
Firespitter Core
Karbonite - Removed only all ships having this mod's parts (and it s dependancies) but same problem
KAS - Removed only all ships having this mod's parts but same problem
kOS
infernal robotics
MechJeb - Trying to remove all the ships of this mod leaves only 1 remaining and the game works fine, so not sure if related to the mod...
Mission controller 2 - Removed only all ships having this mod's parts but same problem
ScanSAT - Removed only all ships having this mod's parts but same problem
StageRecovery
USI Core, MKS, tools
Kerbal alarm clock
Module manager

Help or suggestions appreciated !

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49 minutes ago, severedsolo said:

A full log would be helpful, based on what you have posted it may be a stock bug that a mod is aggravating, but I'd like to see a log to try and track it down further.

Thanks for your time.The log attached seems to be a bit different from the one I looked 2 days ago though the problem seems still present and the Space center list of vessels is still buggy as hell:

http://awalrave.free.fr/KSP.log

31 minutes ago, Starwaster said:

Is this a save game from an older version of KSP? If so, try creating a new game and check to see if the error still occurs.

(could be related to issues others have posted with parts whose INTERNALs have changed... )

It is indeed an older saved game from 1.0.4 I guess that I might have also resaved under 1.0.5 afterwards but yeah, definitely related to that as the game runs fine when I don't have any vessel loaded from a saved game. Though I'd like to see if there is a way to recuperate my previous vessel because it took me quite some time to deploy some of them in the whole system, like a space station on EVE or a mun station
 

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I think I'd go with StarWaster on this one.

[EXC 15:24:33.945] NullReferenceException: Object reference not set to an instance of an object
	KnowledgeBase.<GetUnloadedVesselMass>m__559 (.ProtoPartResourceSnapshot x)
	System.Linq.Enumerable+<Sum>c__AnonStorey3A`1[ProtoPartResourceSnapshot].<>m__74 (Single a, .ProtoPartResourceSnapshot b)
	System.Linq.Enumerable.Sum[ProtoPartResourceSnapshot,Single] (IEnumerable`1 source, System.Func`3 selector)
	System.Linq.Enumerable.Sum[ProtoPartResourceSnapshot] (IEnumerable`1 source, System.Func`2 selector)
	KnowledgeBase.GetUnloadedVesselMass (.Vessel v)
	KnowledgeBase.CreateVesselInfoList (.Vessel v)
	KnowledgeBase.OnMapFocusChange (.MapObject target)
	EventData`1[MapObject].Fire (.MapObject data)
	PlanetariumCamera.SetTarget (.MapObject tgt)
	SpaceTracking.SetVessel (.Vessel v, Boolean keepFocus)
	SpaceTracking+
.MoveNext ()

Looks like KSP cannot find the mass of Titan sattelite

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27 minutes ago, severedsolo said:

I think I'd go with StarWaster on this one.

Looks like KSP cannot find the mass of Titan sattelite

It's often the vessel I cannot choose on the Space center list but sometimes all of them are not selectionable too.

20 minutes ago, xEvilReeperx said:

Probably something is wrong with one of the resource definitions. If you upload the save, we might be able to track it down and fix it

Here you go :

http://awalrave.free.fr/woe.sfs

If that is really a problem, I wouldn't mind you remove this vessel completely.

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I removed manually,using KSPSaveFileEditor, all these vessels from my save file: Titan Sattelite, Jumbo sattelite, Kerbal surveyor, docker, Skylab, Geostat satellite

And I kept the other ones. mimizing the loss.

It works

Still wonder what happened to these vessels...

 

Edited by MaverickWoe
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Yes, it's what I suspected. One or more of your vessels reference a resource called PunchCards that has no definition. It might be a legacy of an older MKS version. Find and delete all entries that look like this inside your sfs:

RESOURCE
{
	name = PunchCards
	amount = 0.0001
	maxAmount = 200
	flowState = True
	isTweakable = True
	hideFlow = False
	flowMode = Both
}

That should fix it

Edited by xEvilReeperx
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