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Were intakes nerfed?


322997am

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So about 2 months ago I made a small plane and landed it a few kilometers away from the ksc and since then I haven't touched it until yesterday. So I was playing with my new alpha bus design and I decided to kamikaze that plane into it back before the update the plane flew amazingly now it maxed out at 60m/s and when I went over that speed one jet flamed out and I lost control and crashed. So were the intakes nerfed? 

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6 hours ago, 322997am said:

So about 2 months ago I made a small plane and landed it a few kilometers away from the ksc and since then I haven't touched it until yesterday. So I was playing with my new alpha bus design and I decided to kamikaze that plane into it back before the update the plane flew amazingly now it maxed out at 60m/s and when I went over that speed one jet flamed out and I lost control and crashed. So were the intakes nerfed? 

The intakes changed. The shock cone intake seems to be the best, but I'm not sure.

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Yes, they were nerfed... and buffed.  Depends on your point of view.

If you like building VTOL they were shreded into 1000 bits and blasted on the nearest rocket into the sun. (VTOL are impossible now)

Edited by Alshain
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Somebody's a fan of hyperbole...

Not only do I use VTOLs, I use them on Laythe, which had its atmosphere "nerfed" down to 0.6 atmospheres - it used to be 0.8 atmospheres and 0.8 Gs, so things would fly pretty much the same on Laythe and Kerbin... now that just thrust depends on atmospheric pressure, TWR on laythe is even worse than of kerbin... and of course intakes suck in less air because there's only 60% as much of it.

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Just built this in about 5 mins in version 1.0.5, only uses one circular intake...I'm not seeing how VTOL's are any harder than they ever were?

jiNVwTu.jpg

Plenty of air intake in both modes of flight, even when running both engines at once. Am I missing something?

Only nerf I could see is that they hid the "Air intake" resource display, which sucks...I found that pretty useful at times, any idea why it was removed anyone?

 

Edited by Rocket In My Pocket
Added question about "Air intake" resource display.
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1 hour ago, Rocket In My Pocket said:

Only nerf I could see is that they hid the "Air intake" resource display, which sucks...I found that pretty useful at times, any idea why it was removed anyone?

Because it was misleading, it gave greatly varying data depending on order of placement, even if performance was exactly the same. For an example, make a simple plane in 1.0.4, placing a circular intake before placing three or more whiplashes. Observe intake air gauge when running at full throttle with the craft held in place by clamps. The come back to the SPH and remove the intake and place it again, and repeat the observation.

The propellant % in the right click menu is much better, in that it gives consistent results regardless of placement order.

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19 minutes ago, Red Iron Crown said:

Because it was misleading, it gave greatly varying data depending on order of placement, even if performance was exactly the same. For an example, make a simple plane in 1.0.4, placing a circular intake before placing three or more whiplashes. Observe intake air gauge when running at full throttle with the craft held in place by clamps. The come back to the SPH and remove the intake and place it again, and repeat the observation.

The propellant % in the right click menu is much better, in that it gives consistent results regardless of placement order.

Thanks for explaining, I still wish there was a way to show the new propellant % in the global resource window, having to right click each engine is sort of a pain and not really feasible while actually flying about. 

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