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Fastest Speed in Ten Seconds [STOCK]


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Lithobraking?

In case you haven\'t googled it yet, lithobraking means using a structure to slow down your speed for a safe landing by being crushed beneath your craft. In my case, the structure was engines, tricoupler and tank.

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I had basically the same idea you did. They died landing, but hit 339.8 m/s on the way up.

Kfq5S.jpg

115 engines on nacelles, 13 fuel tanks.

AHiMc.jpg

There\'s a smidgen of fuel left, I might be able to swap one large tank for one small tank.

T4l1C.jpg

Here\'s what it looks like swapping a large tank for a small tank. 344.7 m/s but craft falls apart at 10 seconds just as the fuel runs out.

NnlRM.jpg

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Sorry for the double post, but I modified my ship design because I realized wobbliness was likely losing me some efficiency. I also made a variant where my crew survives both on the way up and on the way down, so first, allowing the crew to die on landing I reached 347.6 m/s

PndWo.jpg

Q8ViN.jpg

SJc9Z.jpg

Allowing the crew to survive the landing, I reached 346.5 m/s. This is the same design but with a decoupler and parachute.

vO1cH.jpg

t2TWs.jpg

ICZmP.jpg

It might be possible to swap things around a bit and squeeze maybe another 1m/s out of things but I\'m pretty close to the limit of this design, I think.

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I was thinking. In those 10 seconds of straight up travel, you lose 100 m/s due to gravity losses (or what is the gravity on Kerbin?). So a angled or horizontal ascent should be faster...

In theory... (I tried, a lot of kabooms) ;)

Still. Should be possible to beat the 350 m/s.

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I did try launching horizontally from the Rocket VAB, it was some form of big fuselage hook with a horizontal rocket hanging from it. It was not pretty, and it didn\'t work. :3

EDIT: HVAB launches are more difficult. Your rocket has to leave the ground before the mission timer starts, making it possible to cheat by getting up speed on the runway before liftoff.

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  • 2 weeks later...

Only Pic I took, hope this explains it enough.

Edit* Glitch by the way, and I don\'t see anything in your rules saying glitches aren\'t allowed 8) Do I get first place now?

Technically, you shouldn\'t even be able to see that pod...it\'s travelling over 20 times faster than the speed of light. :D

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Only Pic I took, hope this explains it enough.

Edit* Glitch by the way, and I don\'t see anything in your rules saying glitches aren\'t allowed 8) Do I get first place now?

28 seconds, Fat. Don\'t think that counts.

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Mine is probably the one you would go for when money gets implemented.

Thus it is the most you get of the least.

Cost: 8782

MAX. speed: 241.4m/s

Before take-off:

http://img716.imageshack.us/img716/4957/vlcsnap2012070821h01m32.png

Highspeed: (fuel outage too)

http://img822.imageshack.us/img822/1065/vlcsnap2012070820h59m22.png

Turning point: (0 vertical velocity)

http://img14.imageshack.us/img14/7153/vlcsnap2012070821h01m21.png

Landing: (parachute)

http://img580.imageshack.us/img580/1091/vlcsnap2012070821h01m50.png

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I was able to increase my maximum speed by removing the decoupler and thus reducing wheight while still being able to make a 'safe' landing.

This is my 2nd entry.

Before take-off:

http://img407.imageshack.us/img407/1290/vlcsnap2012070920h31m06.png

Highspeed/Fuel-outage/10s:

http://img802.imageshack.us/img802/372/vlcsnap2012070920h30m54.png

Landing (yes, they\'re alive):

http://img443.imageshack.us/img443/9346/vlcsnap2012070920h31m28.png

End screen:

http://img839.imageshack.us/img839/2480/vlcsnap2012070920h31m43.png

257.0m/s

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