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macktruck6666

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"The 'X'. I know what you're thinking. Um, it's a marketing thing. You see, I wanted to call the show 'Going to Other Planets', but Research says that shows with 'X' in the name get higher ratings."
"Wormhole X-Treme" Stargate SG-1: The Complete Fifth Season. Writ. Joseph Mallozzi and Paul Mullie Dir. Peter DeLuise. MGM, 2004. DVD.
 

This is a part mod in early development. Updates will be posted.

Edited by macktruck6666
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Well, was thinking of being informative. For instance breaking the first stage into more sections. For instance "skirt"/"engine box", legs, thrust plate, LOX, RP-1 tanks, floating wall. tank adapters, engines, triple redundant processors, conduits on the outside, pneumatic actuators, cold jet thrusters, fins. I was thinking of making it compatible with RO and creating a pretty crazy challenge in combination with KOS. But I don't know now.

I think they're going to fly the heavy a couple times and then immediately replace it with a single core raptor cluster and that they're going to develop another engine that is equal or greater then the F-1 engine. But that is just theory and conjecture. They were going to release information about the MCT late 2015, but that was before the launch holds due to CR-7. So I was thinking of making a couple theoretical rockets. Maybe even bring back the grasshopper, falcon 5, Falcon X, Falcon X Heavy, and the Falcon XX. (also know as the BFR)

Edited by macktruck6666
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Uploaded a preview of the Falcon X heavy to the album in the original post.  Current part count is 50. The Falcon X heavy is based on current released information about the raptor engines. Stats are for Realism Overhaul. Falcon X expected payload to LEO 54 tons (ironically same as falcon 9 heavy). Falcon X heavy expected payload to LEO 200 tons. Reusable Falcon X heavy expected payload to LEO 130+ tons. (Equal to the SLS)

(Edit: view able only on imgur)

Edited by macktruck6666
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Speaking purely from a gameplay perspective - 50 parts is a lot for the launcher before payload is added..  It's a lot to put together in the VAB if they ever want to use your parts without the .craft file...  it's a lot of parts to clutter the VAB part panels... and then it's a lot of parts to run in the game for lag reasons?  If you've just got it broken up into 50 pieces in your 3D suite, but intend to group them together somewhat in Unity before bringing them into the game as a smaller number of KSP parts, great!  

I might recommend, even, JSI Part Utilities if you want to keep them configurable?  You could create different configurations so people could swap out parts by right click menu in the VAB, without having to actually PLACE the parts manually?

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