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ModuleManager getting stuck on startup


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Today I started getting this issue where ModuleManager's process would stop running during the startup process, resulting in me getting stuck at the loading screen.

Before someone goes "It's your mods!", I should probably let you know that I literally used the exact same mod list last night and it worked perfectly. This is an issue that suddenly came up. I even tried to re-install FASA and it still did not solve anything.

Anyways, here is my log: http://www./download/cqld932gdc3009z/KSP.log

Here is the screenshot of where it is getting stuck: http://postimg.org/image/ydtl7jorr/

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[EXC 10:20:09.150] XmlException: Document element did not appear. file:///C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/GameData/LaunchCountDown/Plugins/PluginData/LaunchCountDown/config.xml Line 1, position 1.
	Mono.Xml2.XmlTextReader.Read ()
	System.Xml.XmlTextReader.Read ()
	Mono.Xml.EntityResolvingXmlReader.Read ()
	Mono.Xml.DTDValidatingReader.ReadContent ()
	Mono.Xml.DTDValidatingReader.Read ()
	Mono.Xml.Schema.XsdValidatingReader.Read ()
	System.Xml.XmlValidatingReader.Read ()
	System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader)
	System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader)
	System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader)
	System.Xml.XmlDocument.Load (System.String filename)
	KSP.IO.PluginConfiguration.load ()
	LaunchCountDown.LaunchUI.OnLoad (.ConfigNode node)
	PartModule.Load (.ConfigNode node)
	Part.AddModule (.ConfigNode node)
	PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node)
	PartLoader+.MoveNext ()
[EXC 10:20:09.159] NullReferenceException: Object reference not set to an instance of an object
	RenderingManager.AddToPostDrawQueue (Int32 queueSpot, .Callback drawFunction)
	LaunchCountDown.LaunchUI.OnStart (StartState state)
	Part.ModulesOnStart ()
	Part+.MoveNext ()

Something appears to be wrong with LaunchCountDown's xml config

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try to clean the MM cache. it happens to me from time to time - often cause of an cfg error.

when you didnt change anything, a cleanup should do the thing.

edit: did you delete the LaunchCountDown setting?

Edited by Speadge
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I removed the launch clamp configs and the game runs, but then I'm without Launch Clamps. 

 

Whats the MM cache?

And how can I delete LaunchCountDown's XML without messing up the mod?

edit: Probably will reinstall LCD to see if that works.

Edited by FunnelVortex
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Hi, first of all sorry for my english i'm french, i've praticly the same problem as FunnelVortex, when i launch the game, the loading stuck at "AIES_Aerospace/Engine/AIESconstelacion/part/liquidEngineconstelacion" and that is after MM do the "before for after" but i've tried to remove aies, and if it's not aies it's FASA, and if it's not FASA it's MechJeb, ect ....

I tried to delete MM cache, no way, always the same thing, i've tried to reboot my pc, no way

Here is my log : http://www./download/4586z3h2uy3ol2l/KSP.log 

Here a screenshot of Ksp stuck : http://www./view/821kt0tj5c6dtwm/KSP_STUCK_FORUM.png

Here my list of mod : http://www./download/wjy4op452868vnd/installed-default.ckan

I hope you can help me, thanks.

 

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The "xxx patches applied"  means MM is done and if you crash this is not related to Module Manager. 

Your log show that you have a RealFuel for an old KSP

 

Edit : read http://forum.kerbalspaceprogram.com/index.php?/topic/125003-make-sure-youre-updated-to-build-1028/

Edited by sarbian
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Ok, effectively it's a problem with real fuels, i've tried to download it from Ckan , the forum and github, don't work, and i've update my version of Ksp, doesn't work too, i don't understand,

Here my new log : http://www./download/3kzkna1t3zj17r2/KSP%282%29.log

Like you see it, it's the same thing, the same ending of log

8 hours i'm on this bug, i don't understand

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