Jump to content

Antenna Packet Size: Is there something special about 2mit?


Hirumaru

Recommended Posts

So, I've been dabbling in a little MM patching here and there. For example, making sensors (thermometer, etc) transmit 100% of their data instead of a laughable 35%-ish. After unlocking the Gravioli detector in my current career I noticed something . . . annoying. It took forever to transmit the data, no matter which antenna I used. They all transmitted the same percentage chunks albeit at varying rates. Looking into this I discovered that the only real difference between any antennae (even the Remote Tech antennae I also have installed) is the rate at which packets are transmitted and how much EC it costs to transmit each packet. Aside from that all antenna transmit at 2mit/s; FREAKING ALL OF THEM.

My question is: Why? Is it some magical value that, if altered, will unravel the very fabric of spacetime? Will a packetSize of 3 somehow glitch the data being transmitted? Or, is it simply because 2 is everyone's favorite number/simpler to balance? :/

Link to comment
Share on other sites

  • 2 weeks later...

I don't really know why. Lorewise, you could say Kerbals just standardized packet size to 2Mit in their transmission protocols, kinda like we standardized on 8 bits per byte. A number had to be picked. I'm not sure there's much more to it.

The gravioli detector does have a rather disproportionate amount of data to transmit compared to all the other science experiments, I agree on the annoyance. It is usually single-handedly at fault for having to add more electricity storage and generation to a science vessel.

Link to comment
Share on other sites

That does not at all answer my question. They are of significant importance since I intend to balance them myself. At least for my own personal playthrough. Before that, however, I need to know what effect it would have to muck around with those values at all; inadvertent, gamebreaking effects, that is.

Link to comment
Share on other sites

Your question was "why" so i assumed that you wanted to just learn that. No game - breaking effects should arise by editing these values.

packetInterval:     Defines the delay between the packet transmittion (in seconds).
packetSize:         Defines the size of each transmitted packet. Example: if an experiment has a size of 10 then it would need 10/2 = 5 packets for the complete data to be sent with a packet size of 2.
packetResourceCost: Defines the anount for EC that is required to send a package (EC/package).

 

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...