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RolePlay style Kerbal recovery.


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Sometimes it feels like landing a shuttle on the runway is not enough for immersion. We still can take out the Kerbals and walk them somewhere to celebrate the return. But there's actually nowhere we can walk them to. It will still be that "Recover Vessel" button which ends the mission.

It would be great if the doors of the KSC buildings had a trigger on them with an "End mission" function. So we could walk Kerbonauts to the doors of administration or Kerbal ground engineers to the doors of VAB or SHP and the doors acted like a hatch but would end in Kerbal recovery instead.

KSC buildings already have those climbable ladders on them. I think it's not that hard to add a trigger to the doors with "Recover Vessel" functionality for Kerbals.

Edited by Enceos
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 the Kerbals could walk to the recruitment Center, and instead of the ship just *poof* gone, you would have to take some engineers who would go and show a little cutscene or whatever and then boom! mission success!

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