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Jeb stuck on moon because game thinks he is a tourist...


Pixel Kola

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Title says it all...

Went to moon in a lander can for some science.. I EVA'd, collected science then when I re-boarded the ship I could not take off again to return to Kerbin because the game was considering him a tourist. I use Portrait Stats and that too shows his image with the camera instead of the pilot arrow.

Can anyone help? Honestly, if I have to send a rescue I'm done with KSP for a long time...

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40 minutes ago, RainDreamer said:

Orange suit kerbal doesn't go on strike even with USI-LS, iirc.

Try editing the persistence.sfs file.  Search for Jebediah Kerman, and change tourist from true to false.

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6 hours ago, RainDreamer said:

Orange suit kerbal doesn't go on strike even with USI-LS, iirc.

This was changed on a recent update, now all kerbals are affected by default. I had to launch my staff on a craft with fresh supplies to get them to return to work. Did not have to leave the launch pad. If your kerbal is AFK, you may need to deliver a new craft with supplies. Don't forget to change the USI-LS preference to allow Veteran Kerbals to be immune again if that is your wish.

Edited by akron
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  • 1 month later...

Hey, i have the same problem and also use USI Life Support. But I had enough supplies with me to last another 75 days and I also had the Modules to produce new supplies. Now i am stuck on gilly and cant get back. :(
I tried to set the isGrouchy of Jeb in the savefile to false, but that had no effect on the game :( he is still a tourist. Please help me getting Jeb back.

Update: I also had to change type and trait of Jeb to Crew and Pilot. Now when i start the game he is pilot on his ship. But when i want to fly his ship it says: "Jeb refuses to work" and he is a tourist again. I have tons of supplies on that ship to last him for almost 100 days.

I just noted that there is also a hab counter and that is 0. Is that the problem, and how could i have avoided that?

Edited by Leaf
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The Hab rating is how happy he is with his habitation.  Put one kerbal in a 3 kerbal craft he'll have more Habitation than in a 1 seater craft.  His overall hab will set to the highest of any ship he's been in, so I think if he gets in a 10 seater and then back in to a single seater it'll reset the clock on his single seat unless the total time is more than that he gets from the 10 seater.  Can't remember what else increases the hab value of a ship though.

 

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Okay, thank you. But Jeb is now stuck on gilly and i cant get him back. If i would send a rescue vessel, he would not be able to enter it because tourists cant go on eva. :/ when i change the usi life support settings so that it has no influence on Veterans or any Kerbal it doesnt work. Any Ideas on how i can get him back? :)

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If you want to do it legit: send a rescue vessel with a claw, so you can force-dock to Jeb's spacecraft.

If you resigned yourself to cheating, save yourself a lot of grief and install HyperEdit so you can teleport the vessel back home with one button click.

Edited by Streetwind
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Well I will try out the force docking method with the claw. I have never done that before and want to try it. Also if I wanted to cheat, i would have already done it. I installed the USI mod to make the game harder, and if I cheat now, there would be no sense in it. 
I dont know how docking with a claw works but I will find it out on my own.

But what seems weird to me is the habitation thing of the USI LS Mod. I would have to masivly oversize my ship to get that hab resource high enough to last for an Interplanetary Journey. As far as I found out: 1 crew place lasts 30 days. So I would need a lot crew places just for one Kerbin to savely fly to Eve and back. Is there a better way to increase hab time?

I am very thankful for all your fast and nice responses. :)

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  • 3 weeks later...
On 6.3.2016 at 8:49 PM, Leaf said:

But what seems weird to me is the habitation thing of the USI LS Mod. I would have to masivly oversize my ship to get that hab resource high enough to last for an Interplanetary Journey. As far as I found out: 1 crew place lasts 30 days. So I would need a lot crew places just for one Kerbin to savely fly to Eve and back. Is there a better way to increase hab time?

As far as I know, there are two different classes of parts. One kind adds straight habiltability time, one month per seat. The other kind acts as a multiplier. For example, the cupola module multiplies your total habitation value by a noticable factor, because it's a spot to relax and unwind, and feel a little less cramped into a can.

So you want a mixture of these two kinds of modules - a good base amount of habitability, and then a bunch of multipliers on top.

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