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Craft Notes, Multi-Vessel Hand-Off Flight, Kerbal Uniforms


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Apologies if this is covered in any other posts but these are my suggestions for game improvements, two may be fairly simple - the other maybe not...

1 - The ability to have a notepad attached to each vessel/probe/base etc.

I have multiple missions going on at the same time and, on occasion, due to the RL time that goes by between each phase of the missions I have lost track of what is going where and what it is meant to be doing when it gets there. Adding a scratch pad to each craft that can be edited and updated mid-flight would be useful to me.

 

2 - This one might be impossible/impractical to implement. It is probably best explained via a scenario...

Launch a vessel and get to booster burn out - jettison the booster. At this point the game would 'save' and you can switch to the booster that is now headed back towards the surface. You can 'fly' the booster all the way down, deploying the parachutes and recovering the parts.

The kicker would be that you could reload the main vessel and the time would revert back to where you left it, allowing the vessel to be piloted to orbit/wherever. The SRB that was jettisoned would follow the flight pattern that you had flown previously and be recovered.

This would be the real world equivalent of having a separate, parallel control team for each part of the vessel and flight 

This could also be used to fly multiple craft at the same time for maneuvers or other fun things.

 

3 - Kerbal Uniforms for specialists

I know that you can get the Kerbals specialism via the Astronaut Complex but that is a pain. I have 7 kerbals in orbit around Duna and I need different crews for different tasks on each mission using one multirole vehicle (fuel or science). Making sure I have my scientist on board or my engineers is crucial for the success of each mission. 

It would be so much better to have different coloured uniforms (or even a patch/label) to say which kerbal has which trade.

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Hi ChrisD!

While you are waiting for Squad to implement these (if they'll do that), you could try mods which provide the game mechanics you want.
1) http://forum.kerbalspaceprogram.com/index.php?/topic/50884-104-in-game-notes-notepad-checklist-v0122-20151006/#comment-726660
2) http://forum.kerbalspaceprogram.com/index.php?/topic/72605-105-flight-manager-for-reusable-stages-fmrs-v1001/
3) I'm not sure. There's a mod which allows to change the suits but I don't know if you can change them dependent on the Kerbal's profession.

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On #3, though it would by no means be a big priority for me, I'd love to see not just different suit colors but different stripes and stars depending on what their level was. It also be really fun if they had a random selection of different hair, beards and glasses that randomly generated for new recruits. It would just give them so much more personality. Not a big deal, but Im guessing it would really only take like 8 hairstyles and 2 glasses in random colors. 

Edited by Pthigrivi
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I 100% agree with OP, though the second thing could be also implemented the way Never Unload mod did this: http://forum.kerbalspaceprogram.com/index.php?/topic/44874-tt-neverunload-vessel-unloading-preventer/

You would simply click on the probe in VAB/SPH and choose an option to never unload that part of the vessel with it.

Edited by Veeltch
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