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Measuring BreakingTorque and BreakingForce


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Greetings!

I'm trying to find a way to measure the amount of force applied to the joint connecting to a part with its parent (both surface and stack), to have things happen when they reach a certain "stress level". I haven't been able to find any information on the subject, except that BreakingForce is (maybe) measured in Newtons and BreakinTorque is (maybe) measured in Torque, and represents the maximum level of force that a part can withstand (and presumably its joints). I've been stumbling on a lot of references, but it doesn't explain anything in detail, and with my limited Unity and programming understanding, I can't really make any sense of it. The forum seems empty on the subject too.

Basically I want to end up with something like this (if possible).

//pre-calculations if necessary

if (currentforce-applied-to-this-part's-joint-connected-to-the-parent > (breakingTorque / 2))
{
	//makesomethinghappen
}

 

Any help would be wonderful! : D

 

 

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