Jump to content

Not loading physics for rover


Recommended Posts

I began an Elcano run a while back, but left it for a while to go do some other things. I decided to come back to it yesterday, and the rover loaded, but the physics did not. It was left floating 2.5 m off the ground, and I could right-click on parts, and do all the things that the game allows you to do before a ship loads physics just after you launch it. However, I couldn't move it, do EVA, or anything else.

Spoiler

71jeeoC.jpg

I tried going back to KSC and reloading, and when that didn't work, I closed the game and uninstalled KerbalKrashSystem, which I had installed after the rover was left in that spot and I thought might have been interfering with the physics system. I relaunched the game, and the problem persisted. I decided to try a workaround by launching a separate jet from KSC, and flying it the relatively short distance (150 km or so) to within the rover's physics load range. This worked and the rover now had physics. I quicksaved, and drove it away. Later, I came to a messed up collision mesh in the terrain (a different problem altogether) and my rover dropped straight down a couple hundred meters and crashed. I reloaded the quicksave, and now the rover had no physics again. Furthermore, the plane (which was still inside the physics range at 1.4 km) also did not load it's physics. I would have to fly another plane out to the rover's location in order to get the rover and original plane working again. 

Here is my modlist:

Spoiler

AutoAsparagus 1.1
BetterBurnTime 1.1.2
BetterTimeWarp 2.2
Chatterer 0.9.7
Collision FX 3.3a
Community Resource Pack 0.4.8.0
Danger Alerts 1.1
Distant Object Enhancement 1.6.4
Distant Object Enhancement default config 1.6.4
Docking Sounds 1.2
Engine Lighting 1.4.1
Environmental Visual Enhancements 1:EVE-1.05-4
Environmental Visual Enhancements - Config files 1:EVE-1.05-4
FlagRotate 1.1.2
Graphic Memory Monitor 1.3.0.0
HyperEdit 1.4.2.0
Kerbal Engineer Redux 1.0.18.0
Landing Height Display 1.4
Module Manager 2.6.17
MovieTime 0.5.0
MusicMute 1.1.0
Navball Up Default 0.1
PlanetShine 0.2.4.2
PlanetShine - Default configuration 0.2.4.2
RasterPropMonitor 0.24.2.1
RasterPropMonitor Core 0.24.2.1
RCS Build Aid 0.7.6
Scatterer 1:v0.02182
Take Command 1.3
Atmospheric Sound Enhancement 2.2
Kopernicus Expansion 0.1.2

And here's an output_log.txt

http://www.filedropper.com/outputlog_2

Edited by cubinator
actual output_log
Link to comment
Share on other sites

Hi there. I had a similar issue a while back. A member here told me to go into the KSP folder and locate a file called physics.cfg (or something like that, I cant quite remember) and rename it too physics.old or whatever you like.

Upon restarting KSP makes a new file with correct physics settings.

Hope this helps you :)

Link to comment
Share on other sites

9 hours ago, maceemiller said:

Hi there. I had a similar issue a while back. A member here told me to go into the KSP folder and locate a file called physics.cfg (or something like that, I cant quite remember) and rename it too physics.old or whatever you like.

Upon restarting KSP makes a new file with correct physics settings.

Hope this helps you :)

I made a backup physics.cfg on my desktop and renamed the one in Kerbal Space Program folder to physics.old, but the problem persists. I can see both the physics.old and the new physics.cfg in the directory.

Edit: could it be a result of there being Kerbals in the external seats? How can I change the save file to move the Kerbals back into the crew module?

Edit 2: I found something in the debug menu, when I press "Show Input Lock Stat," it says:

Current input locks:
physicsHold

Is there some way I can disable "physicsHold" or something to force it to load the physics?

Edited by cubinator
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...