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Levels of Damage


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KSP developers should make the building destructions levelled!
I guess buildings become inoperative if they are hit by enough mass and speed. So I have an idea, like upgrading levels, there should also be destruction levels.

If you found it cool enough; here are some ideas to configure or discuss:

Small collisions - Level 1 damage = less damaged model and texture, less money to repair, still operative, less tolerance to upcoming collisions
Large collisions or more_than_enough collisions to a level 1 damaged building - Level 2 damage = damaged model and tex, current money to repair (as 1.0.5), inoperative
Incredible collisions or more_than_enough collisions to a level 2 damaged building Level 3 damage = no building present (?), needs to be built back to Tier 1
 

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I know Kerbal Crash System adds this sort of thing for rockets where they take damage and become crumpled. I don't know about having stages of damage for buildings. It's not really a super important feature, since (at least as long as i've been playing) I have never destroyed a KSC building when I wasn't trying to.

It would be cool to have a feature like this, but this is Kerbal Space Program, and not Kerbal Demolition Program, and it would just take memory and time away from the devs who want to work on more important things. (Like maybe stock waypoint manager)...

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I'd rather have sequential damage on parts - have engine exhausts scorch and smolder things rather than explode them immediately, for example. Or have minor collisions crumple, dent or scratch up parts.

But yeah, it would be neat if there was a difference between "took a chunk out of the VAB" and "took out the VAB" too.

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