Andi K. Posted May 4, 2016 Author Share Posted May 4, 2016 2 minutes ago, mtpatane said: I'm not sure that the Eve clouds work. Like I mentioned in a post above there was a conflict with Eve cloud manager for the solyth cloud config. Were you able to replicate the issue? Might just need a re-spin of the config against and updated version of EVE I released an update yesterday fixing the problem with EVE. Link to comment Share on other sites More sharing options...
mtpatane Posted May 4, 2016 Share Posted May 4, 2016 2 minutes ago, AndrewDrawsPrettyPictures said: I released an update yesterday fixing the problem with EVE. Totally missed that. Sorry!!!! Link to comment Share on other sites More sharing options...
mtpatane Posted May 4, 2016 Share Posted May 4, 2016 It seems Javine is throwing off the same cloud manager error. Here's my Log: [LOG 19:16:42.428] CloudsManager: Running Setup [LOG 19:16:42.429] CloudsManager: Loading... [LOG 19:16:42.430] CloudsManager: Extrasolar/ValentineSystem/configs/Extrasolar_EVE/EVE_CLOUDS [LOG 19:16:42.431] CloudsManager: StockVisualEnhancements/EVE/Atmosphere/clouds/EVE_CLOUDS [LOG 19:16:42.431] CloudsManager: Cleaning Clouds! [LOG 19:16:42.433] CloudsManager: Unable to parse config node: OBJECT { name = Javine-clouds1 body = Javine altitude = 8000 speed = 0,90,0 detailSpeed = 0,6,0 offset = 0,0,0 settings { _MainTex = Extrasolar/ValentineSystem/clouds/basicclouds _DetailTex = BoulderCo/Atmosphere/Textures/detail1 _DetailScale = 120 _DistFade = 1 _DistFadeVert = 4E-05 _Color = 255,255,255,50 _DetailDist = 2E-06 } layer2D { shadowMaterial { } macroCloudMaterial { _FalloffPow = 2 _FalloffScale = 3 _DetailDist = 2E-06 _MinLight = 0.5 _RimDist = 0.0001 _RimDistSub = 1.01 _InvFade = 0.008 } } layerVolume { size = 4000,2 maxTranslation = 0,100,0 area = 24000,4 particleMaterial { _TopTex = BoulderCo/Atmosphere/Textures/particle/1 _LeftTex = BoulderCo/Atmosphere/Textures/particle/2 _FrontTex = BoulderCo/Atmosphere/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.5 _InvFade = 0.008 } } } [LOG 19:16:42.436] EVEManager: Issue loading CloudsManager! Error: UnityEngine.UnityException: Unable to apply node! ---> UnityEngine.UnityException: Unable to parse "settings" in "OBJECT"! ---> UnityEngine.UnityException: Unable to parse "_DetailTex" in "settings"! at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 at Utils.ConfigHelper.Parse (System.Reflection.FieldInfo field, System.Object& obj, System.String[] value, .ConfigNode node) [0x00000] in <filename unknown>:0 at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 at Atmosphere.CloudsObject.LoadConfigNode (.ConfigNode node) [0x00000] in <filename unknown>:0 at Atmosphere.CloudsManager.ApplyConfigNode (.ConfigNode node) [0x00000] in <filename unknown>:0 at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0 at EVEManager.EVEManagerBase.LoadConfig () [0x00000] in <filename unknown>:0 at EVEManager.GenericEVEManager`1[T].Setup () [0x00000] in <filename unknown>:0 at EVEManager.GlobalEVEManager.Setup (Boolean late) [0x00000] in <filename unknown>:0 Any Thoughts? Link to comment Share on other sites More sharing options...
Andi K. Posted May 5, 2016 Author Share Posted May 5, 2016 39 minutes ago, mtpatane said: It seems Javine is throwing off the same cloud manager error. Here's my Log: [LOG 19:16:42.428] CloudsManager: Running Setup [LOG 19:16:42.429] CloudsManager: Loading... [LOG 19:16:42.430] CloudsManager: Extrasolar/ValentineSystem/configs/Extrasolar_EVE/EVE_CLOUDS [LOG 19:16:42.431] CloudsManager: StockVisualEnhancements/EVE/Atmosphere/clouds/EVE_CLOUDS [LOG 19:16:42.431] CloudsManager: Cleaning Clouds! [LOG 19:16:42.433] CloudsManager: Unable to parse config node: OBJECT { name = Javine-clouds1 body = Javine altitude = 8000 speed = 0,90,0 detailSpeed = 0,6,0 offset = 0,0,0 settings { _MainTex = Extrasolar/ValentineSystem/clouds/basicclouds _DetailTex = BoulderCo/Atmosphere/Textures/detail1 _DetailScale = 120 _DistFade = 1 _DistFadeVert = 4E-05 _Color = 255,255,255,50 _DetailDist = 2E-06 } layer2D { shadowMaterial { } macroCloudMaterial { _FalloffPow = 2 _FalloffScale = 3 _DetailDist = 2E-06 _MinLight = 0.5 _RimDist = 0.0001 _RimDistSub = 1.01 _InvFade = 0.008 } } layerVolume { size = 4000,2 maxTranslation = 0,100,0 area = 24000,4 particleMaterial { _TopTex = BoulderCo/Atmosphere/Textures/particle/1 _LeftTex = BoulderCo/Atmosphere/Textures/particle/2 _FrontTex = BoulderCo/Atmosphere/Textures/particle/3 _LightScatter = 0.55 _MinLight = 0.5 _InvFade = 0.008 } } } [LOG 19:16:42.436] EVEManager: Issue loading CloudsManager! Error: UnityEngine.UnityException: Unable to apply node! ---> UnityEngine.UnityException: Unable to parse "settings" in "OBJECT"! ---> UnityEngine.UnityException: Unable to parse "_DetailTex" in "settings"! at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 at Utils.ConfigHelper.Parse (System.Reflection.FieldInfo field, System.Object& obj, System.String[] value, .ConfigNode node) [0x00000] in <filename unknown>:0 at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Utils.ConfigHelper.LoadObjectFromConfig (System.Object obj, .ConfigNode node) [0x00000] in <filename unknown>:0 at Atmosphere.CloudsObject.LoadConfigNode (.ConfigNode node) [0x00000] in <filename unknown>:0 at Atmosphere.CloudsManager.ApplyConfigNode (.ConfigNode node) [0x00000] in <filename unknown>:0 at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at EVEManager.EVEManagerBase.Apply () [0x00000] in <filename unknown>:0 at EVEManager.EVEManagerBase.LoadConfig () [0x00000] in <filename unknown>:0 at EVEManager.GenericEVEManager`1[T].Setup () [0x00000] in <filename unknown>:0 at EVEManager.GlobalEVEManager.Setup (Boolean late) [0x00000] in <filename unknown>:0 Any Thoughts? Do you have Stock Visual Enhancements installed? Link to comment Share on other sites More sharing options...
mtpatane Posted May 5, 2016 Share Posted May 5, 2016 Yup. Link to comment Share on other sites More sharing options...
Andi K. Posted May 5, 2016 Author Share Posted May 5, 2016 Just now, mtpatane said: Yup. Doesn't work with SVE. Might add compatability later. Link to comment Share on other sites More sharing options...
mtpatane Posted May 5, 2016 Share Posted May 5, 2016 Got it! is there a way I could disable clouds on the extrasolar planets and make it work? Link to comment Share on other sites More sharing options...
Andi K. Posted May 5, 2016 Author Share Posted May 5, 2016 40 minutes ago, mtpatane said: Got it! is there a way I could disable clouds on the extrasolar planets and make it work? Yes. Go to the file directory "Extrasolar/ValentineSystem/configs" and delete the config file named "Extrasolar_EVE." Link to comment Share on other sites More sharing options...
p1t1o Posted May 13, 2016 Share Posted May 13, 2016 What kind of dV are we talking about, to get to Valentine? Cool mod, can't wait to get my teeth into an interstellar challenge! Link to comment Share on other sites More sharing options...
Rob K Posted May 13, 2016 Share Posted May 13, 2016 Does anyone have recource maps for the valentine planets? Or are they in the works? The Valentine system looks awesome by the way, especially with scatterer. Kudo's on the great work. Link to comment Share on other sites More sharing options...
gdw098 Posted May 13, 2016 Share Posted May 13, 2016 I'm playing a career game and for some extra fun I added this mod. I just finished a challenge to rendezvous two vessels and then rescue a guy from orbit of Kerbin, but now I get the next challenge mission: to 'Explore the Valentine'. I think it is clear I'm far from ready for that. So, two questions: - Why do I get this mission this early in the game? - Can it be prevented? Link to comment Share on other sites More sharing options...
Andi K. Posted May 21, 2016 Author Share Posted May 21, 2016 On 5/4/2016 at 4:11 PM, mtpatane said: I'm not sure that the Eve clouds work. Like I mentioned in a post above there was a conflict with Eve cloud manager for the solyth cloud config. Were you able to replicate the issue? Might just need a re-spin of the config against and updated version of EVE I was able to replicate the issue but I thought I fixed it in the latest release of this mod. Link to comment Share on other sites More sharing options...
SYDWAD Posted June 1, 2016 Share Posted June 1, 2016 does this mod have the bug where your ship will spawn in the middle of the universe? because of the way the sun gets moved is kinda buggy usually Link to comment Share on other sites More sharing options...
Hlothwig Posted June 6, 2016 Share Posted June 6, 2016 On 6/1/2016 at 3:05 PM, SYDWAD said: does this mod have the bug where your ship will spawn in the middle of the universe? because of the way the sun gets moved is kinda buggy usually This mod doesn't move the sun. It adds another star by putting it in a distant orbit of the sun. Link to comment Share on other sites More sharing options...
Spran Posted June 24, 2016 Share Posted June 24, 2016 How do i install this wonderful pack? I don't know if i'm doing anything wrong, but i tried putting the Extrasolar folder into the Gamedata folder (with Kopernicus installed of course) And nothing showed up when i tried looking for the planets in the tracking station. Now, i do have a lot of mods installed so maybe there is some conflicts with some of them? idk. Link to comment Share on other sites More sharing options...
Andi K. Posted June 24, 2016 Author Share Posted June 24, 2016 1 hour ago, Spran said: How do i install this wonderful pack? I don't know if i'm doing anything wrong, but i tried putting the Extrasolar folder into the Gamedata folder (with Kopernicus installed of course) And nothing showed up when i tried looking for the planets in the tracking station. Now, i do have a lot of mods installed so maybe there is some conflicts with some of them? idk. Within the extrasolar folder there are two folders. One is named stock scale while the other is named realistic scale. Select one depending on whether or not you have a rescale mod. Within that folder there is a GameData folder. You want to merge that GameData folder with the ksp GameData folder. Link to comment Share on other sites More sharing options...
Spran Posted June 24, 2016 Share Posted June 24, 2016 29 minutes ago, AndrewDrawsPrettyPictures said: Within the extrasolar folder there are two folders. One is named stock scale while the other is named realistic scale. Select one depending on whether or not you have a rescale mod. Within that folder there is a GameData folder. You want to merge that GameData folder with the ksp GameData folder. That's what i did, but nothing showed up. I chose the stockscale one. Should i try installing the 6.4 scale mod and try with the realistic scale? Link to comment Share on other sites More sharing options...
Andi K. Posted June 24, 2016 Author Share Posted June 24, 2016 2 hours ago, Spran said: That's what i did, but nothing showed up. I chose the stockscale one. Should i try installing the 6.4 scale mod and try with the realistic scale? That's strange. Valentine is really far away, so try using Tab key on your keyboard to cycle through the different bodies. Link to comment Share on other sites More sharing options...
Planetfall Posted June 29, 2016 Share Posted June 29, 2016 Yah, I'm having the same problem, No Valentine! I tabed around the map too. Link to comment Share on other sites More sharing options...
Andi K. Posted June 30, 2016 Author Share Posted June 30, 2016 4 hours ago, Planetfall said: Yah, I'm having the same problem, No Valentine! I tabed around the map too. I honestly don't know how to help you. As you might have been able to tell, I have abandoned this mod and am now focusing my time on my other mod, called Constellations. I'm very sorry. Link to comment Share on other sites More sharing options...
eberkain Posted June 30, 2016 Share Posted June 30, 2016 12 minutes ago, AndrewDrawsPrettyPictures said: I honestly don't know how to help you. As you might have been able to tell, I have abandoned this mod and am now focusing my time on my other mod, called Constellations. I'm very sorry. I hate to hear that you are dropping the mod man, Its such a great idea. Link to comment Share on other sites More sharing options...
Andi K. Posted June 30, 2016 Author Share Posted June 30, 2016 13 minutes ago, eberkain said: I hate to hear that you are dropping the mod man, Its such a great idea. If I can find someone to take over development of this mod, I will do that. Link to comment Share on other sites More sharing options...
Seth Kerman Posted July 10, 2016 Share Posted July 10, 2016 cant find the system elsewhere not even in the tracking station, downloaded through ckan.. Link to comment Share on other sites More sharing options...
Andem Posted July 14, 2016 Share Posted July 14, 2016 On 7/10/2016 at 3:02 AM, Seth Kerman said: cant find the system elsewhere not even in the tracking station, downloaded through ckan.. Try zooming out more. Link to comment Share on other sites More sharing options...
RatchetinSpace Posted July 15, 2016 Share Posted July 15, 2016 (edited) Hey, I love your planet pack. Its nice to see planets which are proper colours and moons with atmospheres I downloaded it and launched an Ion probe to visit all the planets. I didn't manage to visit Lomina (because of its high inclination) but I visited all the others and two moons as well, before parking in a polar orbit around Semth. While I played, I recorded the footage and put it in a montage for anyone who wants to take a look, or is struggling to get out so far. I used all stock parts. Sorry its a bit long. I hope you continue development on this mod or your RSS planet pack. I haven't downloaded that one as I don't really play Real Solar System, it'd be nice if you made a Kerbal sized version of your RSS but I know you're already doing alot. Edited July 15, 2016 by RatchetinSpace Link to comment Share on other sites More sharing options...
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