Jump to content

Asteroid moving tips


Recommended Posts

17 hours ago, MagicFireCaster said:

I've already mined it, so it haves minimun mass, i just want to know if is cheaper to use a big a ship or just a medium ship with nuke engines.

Smaller ships are always cheaper, if they can get the job done.

I'd say, use a ship with a single LV-N, and the amount of fuel you need to do the move.  To figure out how much fuel, first tote up how much total dV you'll need, then just Tsiolkovsky it to get the fuel amount.

Link to comment
Share on other sites

Oooow, math looks so neat... but also intimidating. Some mortals would just build a 23.5t dummy-payload to check a DV readout with it.

Though I'm interested if there's such an equation for determining how many parachutes I'll need for a few hundred tonnes one.

*searches*

Hey there is! Wonder if it's accurate these days.

Link to comment
Share on other sites

47 minutes ago, Evanitis said:

Oooow, math looks so neat... but also intimidating. Some mortals would just build a 23.5t dummy-payload to check a DV readout with it.

Oh, c'mon, it's not that bad.  :) Take the mass of the ship with fuel, divide by the mass without fuel, press the "ln" button on your calculator, multiply by 9.8, multiply by Isp, and there you are.  I do it all the time, just takes a few seconds.

 

Link to comment
Share on other sites

19 hours ago, MagicFireCaster said:

I've already mined it, so it haves minimun mass, i just want to know if is cheaper to use a big a ship or just a medium ship with nuke engines.

If you've already mined it, be careful about detaching things then reattaching a tug to it - the "newly discovered" attribute that you need for the asteroid-mining contracts could fail.

Link to comment
Share on other sites

1 hour ago, MagicFireCaster said:

3300 Delta V with the payload would be enough if i want to get back to kerbin? I don't know how to calculate how much DV will i have for a second trip once i drop the asteroid in gilly's orbit. 

From Gilly, the dV you need to get home to Kerbin will vary, based on where it is in its orbit (which is highly elliptical) and whether you use Eve for an Oberth maneuver.  If you have 1000 m/s of dV remaining after dropping the asteroid, you ought to be fairly safe, as long as you use a decent launch window.  There are a lot of planners out there, http://ksp.olex.biz is my favorite.

That's 1000 m/s of dV after you drop the asteroid.  That's a lot of mass, relative to your ship, so you'll need to take that into account-- i.e. when you're figuring out "how much fuel do I need to have in my ship, at Gilly, in order to have 1000 m/s of dV to get home", be sure you're using the mass of your ship without the asteroid.

Link to comment
Share on other sites

59 minutes ago, Snark said:

From Gilly, the dV you need to get home to Kerbin will vary, based on where it is in its orbit (which is highly elliptical) and whether you use Eve for an Oberth maneuver.  If you have 1000 m/s of dV remaining after dropping the asteroid, you ought to be fairly safe, as long as you use a decent launch window.  There are a lot of planners out there, http://ksp.olex.biz is my favorite.

That's 1000 m/s of dV after you drop the asteroid.  That's a lot of mass, relative to your ship, so you'll need to take that into account-- i.e. when you're figuring out "how much fuel do I need to have in my ship, at Gilly, in order to have 1000 m/s of dV to get home", be sure you're using the mass of your ship without the asteroid.

That would be kinda difficult, i can't calculate how much fuel i'm going to have the i get to gilly's orbit, indeed i know how much delta V i will use (more or less) based on Swash's Delta-V Map to get to gilly, so i think i will go with that instead, 3000 DV with the asteroid should be enough then 

Link to comment
Share on other sites

31 minutes ago, MagicFireCaster said:

That would be kinda difficult, i can't calculate how much fuel i'm going to have the i get to gilly's orbit, indeed i know how much delta V i will use (more or less) based on Swash's Delta-V Map to get to gilly, so i think i will go with that instead, 3000 DV with the asteroid should be enough then 

3000 with asteroid should be plenty.  Especially since the second half of that will be without the asteroid.

Just make sure you get a good launch window-- going to Eve on a good window is fairly cheap, dV-wise, but it gets expensive in a hurry as you get away from the window.

If you did want to know how much dV coming back:  that's pretty straightforward.  Figure out how much dV to get there.  Then take the amount of fuel you'll burn to get that much dV.  Subtract off that fuel, subtract off the mass of the asteroid, then figure how much dV you get from the fuel that's remaining.

But if you don't feel like doing that-- yeah, 3000 m/s is plenty.  It's considerable overkill, but plenty.  :)

Edited by Snark
Link to comment
Share on other sites

Engine clusters are a big help to push off-centre masses around, just reduce the thrust limiter on some of the engines. Trouble is nuclear engines are expensive, so it might be worth looking at a chemical engined design instead. Three Terriers should be enough thrust. The question is whether the extra fuel and tankage for the chemical option, *and* the potentially bigger launcher for it, adds less cost than the 30 grand for three nuclear engines.

Link to comment
Share on other sites

16 hours ago, Snark said:

Oh, c'mon, it's not that bad.  :) Take the mass of the ship with fuel, divide by the mass without fuel, press the "ln" button on your calculator, multiply by 9.8, multiply by Isp, and there you are.  I do it all the time, just takes a few seconds.

 

What doesn't take just a few seconds is accessing all that data to plug in to the formula in the first place when your ship is composed of more than one part, and more than one stage, as any non-trivial ship will be.  If the game simply had a dumb summation of the relevant fields it would be nice, and not really be doing any thinking for you - just taking away the tedium of note-taking.

Link to comment
Share on other sites

3 hours ago, Steven Mading said:

What doesn't take just a few seconds is accessing all that data to plug in to the formula in the first place when your ship is composed of more than one part, and more than one stage, as any non-trivial ship will be.  If the game simply had a dumb summation of the relevant fields it would be nice, and not really be doing any thinking for you - just taking away the tedium of note-taking.

Point taken, though it depends on the circumstances.  Certainly if multiple stages are involved, then it becomes inconvenient.  But if the ship's already in orbit, it's often the case that all the stages are done and there's just one stage to contend with.  Total mass is an easy readout from the map view's info panel, and fuel mass is trivial to figure out: get the total readout from the resource panel, then multiply by .005 for LF-only ships, or divide the LF by 90 for LFO-fueled ships.

And of course, there's the personal "inconvenience multiplier" of how big a deal one thinks it is to pull out a calculator and punch buttons.  I happen to like doing that once in a while, so for me it's a non-issue.  But I happen to like math, and I consider figuring out that sort of thing to be part of the fun of KSP.  I can see how other folks could be allergic to it.  :)

Link to comment
Share on other sites

8 minutes ago, Snark said:

And of course, there's the personal "inconvenience multiplier" of how big a deal one thinks it is to pull out a calculator and punch buttons.

Can't deny that. Even my phone is relic of better ages. I sometimes -call- people with it who has no better things to do to google things for me. ^_^ My only calculator is a Microsoft software.

Though I barely found it inconvenient to detach stages and empty some tanks to get drymass readouts. I do it too much when making SSTO planes, but I don't find it bothersome enough to get RCS build aid.

Math is cool and amazing.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...