Elway358 Posted February 1, 2016 Share Posted February 1, 2016 Hey guys, I was looking over some cool parts add on mods and have been curious about all the Mechjeb talk so I decided to download a few mods to play with. However, I'm having a problem finding some of the parts from the Kolonization mod(inflatable buildings). I'm seeing all of the Kerbal Planetary Base Systems parts and some nuclear reactors and a bunch of storage Kontainers under a new tab in my construction buildings which I assume came from some USI dependency I had to download. I am using v 1.0.5 with stock tech tree. All mods have been installed using ckan and are as follows: - Kerbal Planetary Base Systems - USI Kolonization Systems (MKS/OKS) *USI Core *USI Tools *Firespitter Core *Community Resource Pack *= Added as a dependency with USI Kolonization - MechJeb 2 - ModuleManager - Take Command Those are the only things installed just as listed on the ckan GUI. I have looked carefully through all my unlocked parts as well as the tech nodes I haven't unlocked and don't see those little inflatable buildings anywhere. Any ideas what's going on? Thanks for the help and info! Link to comment Share on other sites More sharing options...
RoverDude Posted February 1, 2016 Share Posted February 1, 2016 Start by looking in the menu - there's a custom kolonization category (along with the freight one). If that fails, install manually. CKAN is not the most reliable way to install mods, so you should always know how to do a manual install. Link to comment Share on other sites More sharing options...
Elway358 Posted February 1, 2016 Author Share Posted February 1, 2016 12 minutes ago, RoverDude said: Start by looking in the menu - there's a custom kolonization category (along with the freight one). If that fails, install manually. CKAN is not the most reliable way to install mods, so you should always know how to do a manual install. That freight tab is the only new one it added so evidently something didn't jive correctly. I chose ckan to install all these mods because of how user friendly it seems to be as I'm not really a huge pc gamer and don't mess around with editing files, etc. I suppose I'll just delete the USI stuff for now until I can read up on trying to install all that stuff manually. Thanks anyway for the reply Link to comment Share on other sites More sharing options...
goldenpsp Posted February 1, 2016 Share Posted February 1, 2016 Download mod .zip file. unzip. copy folders into your KSP gamedata folder. If the downloaded ZIP has a gamedata folder in the root, then copy the contents of gamedata into your KSP gamedata folder. It really isn't that hard. And honestly using something like CKAN should not be used in lieu of learning how mods are properly installed. No automated system will work 100% and it is best to understand how the process works so you can troubleshoot effectively. Link to comment Share on other sites More sharing options...
Elway358 Posted February 1, 2016 Author Share Posted February 1, 2016 43 minutes ago, goldenpsp said: Download mod .zip file. unzip. copy folders into your KSP gamedata folder. If the downloaded ZIP has a gamedata folder in the root, then copy the contents of gamedata into your KSP gamedata folder. It really isn't that hard. And honestly using something like CKAN should not be used in lieu of learning how mods are properly installed. No automated system will work 100% and it is best to understand how the process works so you can troubleshoot effectively. I get what you're saying and as far as things like learning how to launch, orbit, dock, etc before slapping on some autopilot(mechjeb), I totally agree. However, I have to respectfully disagree on the mod end of things. I honestly have no interest in learning where mod files go or how they're "properly" installed. I want a simple to use, user friendly interface to install things like this which is what ckan has provided in all cases except this one mod so far. I do very much like the look of those USI parts so I may go through the hassle (to me it is a hassle) of trying to get them installed manually but in general, I'll just simply delete the mod(using ckan) and move along if it doesn't work properly after I add it through ckan. *shrug* Link to comment Share on other sites More sharing options...
RoverDude Posted February 1, 2016 Share Posted February 1, 2016 The problem is that CKAN, when coupled with users who do not understand mod installation (which again, is literally unzipping in the right place) cause support headaches for the very same people who are providing you free content. In short, if you don't know how to install a mod, you really have no business using them, let alone asking for support. Link to comment Share on other sites More sharing options...
Elway358 Posted February 1, 2016 Author Share Posted February 1, 2016 7 minutes ago, RoverDude said: The problem is that CKAN, when coupled with users who do not understand mod installation (which again, is literally unzipping in the right place) cause support headaches for the very same people who are providing you free content. In short, if you don't know how to install a mod, you really have no business using them, let alone asking for support. LOL wow , umm ok. Then ignore my post? Really flippant attitude towards someone who is trying to use/support your mods tbh. Not to mention that ckan is a stickied "product" that is obviously supported by this forum. TL;DR, Your attitude towards new users who aren't into the "modding scene" and simply want to enjoy the content you've created sucks. I'm sure with the attitude you've displayed in your response that you wont care, but I definitely will not be using these USI mods and will urge others who aren't "mod experts" to avoid them as well. Good day, and please feel free to ignore any further posts from me for support. Link to comment Share on other sites More sharing options...
RoverDude Posted February 1, 2016 Share Posted February 1, 2016 actually, the bit below is a better example of a flippant attitude. But best of luck to you. 13 minutes ago, Elway358 said: I honestly have no interest in learning where mod files go or how they're "properly" installed. Link to comment Share on other sites More sharing options...
Elway358 Posted February 1, 2016 Author Share Posted February 1, 2016 6 minutes ago, RoverDude said: actually, the bit below is a better example of a flippant attitude. But best of luck to you. I'm honestly not sure if you're genuinely that ignorant or if you're simply holding fast to your "holier than thou" attitude regarding use/knowledge of mods but you're in a sad state as a "developer" my friend. I can assure you that a large number of users who install and use your mods have no desire to know how it's working behind the scenes or what file goes where. They want to easily and simply install and enjoy the mod for what it is supposed to be and do. Obviously there are those who live and breathe the inner workings of these game modifications but you're fooling yourself if you think that everyone using these things cares beyond the fact that they are working or not. Even though the console version almost certainly will not support any type of mods, there will absolutely be many gamers coming to these forums looking for support who are used to hitting a button and going on with their game, not worrying about how some code works behind the scenes; I'm eternally thankful on their behalf that they will not need to deal with you for support as they wont be needing any mod support. I hope for your sake as well that your game development aspirations do not go beyond small niche games and modding because you have a lot to learn about the average video game consumer and in giving support in general. Keep that luck for yourself my friend, you'll be needing it. Link to comment Share on other sites More sharing options...
KasperVld Posted February 1, 2016 Share Posted February 1, 2016 Topic closed, there's no reason to get personal. Please do understand that a basic understanding of a simple process will indeed help immensely. As RoverDude indicated CKAN will sometimes not install a mod correctly, and I would indeed advise you to manually install the mod in this case as it will likely solve the issue. You can try reinstalling it with CKAN as well, though there's no guarantee that will fix the issue. Link to comment Share on other sites More sharing options...
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